AlanWeider
02-18-2008, 04:46 AM
I posted this on the Maya rigging board and did not get a response so I figured I would try here.
I have set up an rpIK chain and everything appeared to be fine until I realized that the elbow joint was rotating funny as I translated the IK handle. What happened is the joint itself would rotate on it's forward axis (for example if the arm were stretched out away from the body, then the rotation would be in the direction the character is facing). I can not seem to figure out what is causing this. Needless to say, the deformations are horribly wrong. The elbow rotates forward when it shouldnt' be.
The only thing I thought it might be are rotations not zeroed out. I did so, then reapplied the IK and the rotations ceased to be zeroed.
I apologize if this is a silly question. I am having a horrible time trying to learn rigging. My university has no one really knowledgeable on the subject and I am scrounging around for information.
Any help is greatly appreciated. Thank you in advance.
~Alan
I have set up an rpIK chain and everything appeared to be fine until I realized that the elbow joint was rotating funny as I translated the IK handle. What happened is the joint itself would rotate on it's forward axis (for example if the arm were stretched out away from the body, then the rotation would be in the direction the character is facing). I can not seem to figure out what is causing this. Needless to say, the deformations are horribly wrong. The elbow rotates forward when it shouldnt' be.
The only thing I thought it might be are rotations not zeroed out. I did so, then reapplied the IK and the rotations ceased to be zeroed.
I apologize if this is a silly question. I am having a horrible time trying to learn rigging. My university has no one really knowledgeable on the subject and I am scrounging around for information.
Any help is greatly appreciated. Thank you in advance.
~Alan
