PDA

View Full Version : Texture/Light/Render - Character/Environment -Beroc-


Beroc-LOD
04-17-2002, 08:20 AM
OK... this is my first one.... Let's see how ambitious I can be...
http://www.lod3d.net/pic/dragonpre.jpg

This is a basic representation of what I want to do... Now just, Can I get all the modeling and texturing done in a month... And will I have a life after it...LOL

Wish Me Luck.....

Beroc-LOD
04-17-2002, 09:59 AM
http://www.lod3d.net/pic/back1.jpg
Just a quick Update... bout an hour and a half's work, and a shabby texture job thus far, but I guess you guys get the point...

The Dragon, was started at work today, so between work and a little time at home, I will be able to complete the meshes rather quickly.... This mesh, however, is not complete... I rather like the sharp edging which came from the low res poly this thing is made of... it was teslated, but not very much, and I tried to retain some of the rigidity so it would appear like stone.

As far as texturing is concerned... I come from a gaming background... so if anyone has any tips for achieving a feeling of stone, as well as comments, feel free to plug away....

b.Schulz
04-17-2002, 10:46 AM
I really like the red lighting from below....keep playing with that. :thumbsup:

Beroc-LOD
04-18-2002, 06:04 AM
working through it pretty quickly... couple of hours on the head and arm thus far... but nothing really concrete as far as structure.... time permitting, I will enhance the details on it.... Right now, it is pretty low poly, I am trying to use some of the stuff learned before here... I don't know if it is quite what the rest of you guys do or not.... :D

http://www.lod3d.net/pic/dragon3.jpg

Beroc-LOD
04-19-2002, 03:28 AM
http://www.lod3d.net/pic/dragon4.jpg
Workin still... this is another couple of hours work....
Hopefully by Monday the whole model will be done, and I can start doing little stuff.... then comes the texturing....:D

Beroc-LOD
04-21-2002, 12:04 PM
More updates... Kinda looks a bit naked now... but the wings are commin along... finally got the body done.. though it is all still kinda up in the air....
http://www.lod3d.net/pic/dragon5.jpg
Still on track though... Monday, this junk should be done... Tommorrow comes the rest of the wings, and possibly starting on the mouth...
Sure wish I could give a bit larger pics... it all looks so small on my screen... The teslation came out like a winner... maybe a few mishaps here and there, but nothing that couldnt be fixed... hopefully by the end it will look like a winner..

Beroc-LOD
04-24-2002, 10:03 PM
Finnally.... This contest is about texturing.... and this is my start of texturing... didnt have that much time to work on it over the past few days, so I got to work and decided to start the mapping and stuff... starting with the head....
http://www.lod3d.net/pic/dragon6.jpg
Any commnets are welcome.... I notice that the nostril is a bit undefined, and some of the rest of it could use some tweeking, but with any good luck this will be the level of detail in the map...

Beroc-LOD
04-26-2002, 11:50 PM
OK.... movin along... most of the body is done, just have to start skinnin it... still havent done alot of the small details... been kinda busy with other things, but here is an update for it....

http://www.lod3d.net/pic/dragon7.jpg

The Time Serpent
04-27-2002, 01:18 AM
pretty cool:thumbsup: but why lowpoly?:hmm:

Beroc-LOD
04-27-2002, 05:32 AM
heh.... I got used to working with low polys from games.... Managing Teslation will make it a bit smoother..... I think though, however, I have done this project in a very bad way...
Skinning for games is quite a bit different from.... er I dont even know exactly what to call this type of modeling.... For games you want to tighten up the map and get the most poly space out of it... which is how I started.... However doing more realistic texturing requires that you ignore how much texture space you use..... so I kinda got hung up with the gaming side....
aside from that, I am seein that this way has taken alot more time to map and skin.... So with any good luck I will finish it without shooting myself for starting off drawing a billion scales on the sucker....:scream:
Also, it doesnt lend well to making everything consistant... so I am gonna have alot more work cut out, just trying to make the whole model look correct, before I ever get a chance to pose it.....
And Thanks for the comment... :grin:

Beroc-LOD
05-03-2002, 03:54 AM
OK.... hate to say it, but I had to abandon the Dragon.... It was turning into alot of work I didnt know exactly how to do.... which was no fun.....
But... In order to be fun, and learn more about how to do some things, I decided to make a quick little face, and play with it... dont be fooled though, it still was quite a bit of work, but turned out quite nicely for a plaything....

No, I dont intend to win, but I do intend to show that I am learnin from this stuff....

http://www.lod3d.net/pic/monkeyface1.jpg
http://www.lod3d.net/pic/monkeyface2.jpg
http://www.lod3d.net/pic/monkeyface3.jpg
http://www.lod3d.net/pic/monkeyface4.jpg

Thanks to everybody here... doing this was alot differnt then building mechanical objects for games...
:D

tascitus
05-03-2002, 04:15 AM
hey good work.
i notice that you are working with alot of triangles. i've found triangles to be difficult for alot of modelling, i suggest doing a model using quads as much as possible. there arent really any limits when it comes to polycounts so just go nuts.

Beroc-LOD
05-03-2002, 06:43 AM
Heh... I figured that part out.... But, in order to make rendering just a hair faster, I used Multires on the head.... it will never be used for an animation, so I could set it to a lower setting. I do, however have a question.... I kinda cheated on the hair, it is all part of the diffuse map, with no specular color, and has no real geometry.... Can anyone suggest a better method of doing hair... I noticed that quite a few models have really cool hair effects. Just wanted to know more options then a hand drawn scalp...

I did have a theory though... so you guys can blast me for havin ot....

Create a series of cloth meshes, each with opacity channels to simulate hair in motion.... course that would rely on a pixel based hair.

As far as the quad vs triangle.... as I was goin through it, the teslation part of it, I tested Quad teslation vs Triangle teslation, the quad left huge marks around the eyes, which was very undesireable.... This might be caused by the fact that I built the whole model just about out of triangles.... Still kinda a throw back to gaming.... Guess I have a different method of making stuf fthen alot of people:shrug:.

Thanks man....

CGTalk Moderation
01-13-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.