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Necronomiden
02-17-2008, 08:07 PM
hi all! my first DW! im so exited to be participating in this great competition with so many talented artist here supporting the great cg society!

ok, my concept is

Name: nora
Race: dark elf
Class: stalker
Artifact Weapon: thunder katars


VVV FINAL UPDATE VVV

ho ho! guys that was close, i was doing an environment for my beauty shot when i realized i wasn't gonna make it so i just submitted my entry like 5 minutes before deadline, anyways im happy to have participated in this competition because i learned alot from everybody in this forum and the others.. expect alot more from me in the next few months including a portfolio! and next DW is showtime! see ya all around!

neo-nora's uber generic background story:
(i wrote this right now, i know it sucks but its just for fun :) )

nora was a renowned bounty hunter in the providence of Fora of the Alobel empire, when a plot to kill the ancients of the Alobel was unveiled nora was sent to slain the rebels, not knowing that the rebels had stolen a spell to seal a persons magic power from the ancients nora was ambushed and sealed by a eternal darkness spell, her days as a bounty hunter were over.
retired.. alone she started to grow eerie inside and the hate was overwhelming, she pledged that one day she will vanquish all evil in the known land. blablablablablablablablablablablablablablablablablablablablablablablablabla.
summoned by the ancients nora was awarded a weapon capable of the speed of air and the strength of thunder also transmitting her the power to sense a foes electrical conductivity allowing her to see again :D.




finals:

winning pose:

http://i69.photobucket.com/albums/i60/Rurufus/66765de2.jpg

beauty shot:
no time to complete the environment :(
http://i69.photobucket.com/albums/i60/Rurufus/3ed817d8.jpg

construction sheet:

http://i69.photobucket.com/albums/i60/Rurufus/cabb6088.jpg

texture sheet:
i suck at texturing
http://i69.photobucket.com/albums/i60/Rurufus/b9600dc5.jpg

concept sheet:
lol, this is all i did for this character...
http://i69.photobucket.com/albums/i60/Rurufus/59c1c4a6.jpg

Xarxys
02-17-2008, 08:10 PM
I think you can as long as your progress is posted.

Necronomiden
02-17-2008, 08:13 PM
I think you can as long as your progress is posted.

thanks Xarxys i'll be sure to keep everything organized if i do that :D

LavenPillay
02-17-2008, 08:34 PM
Hmmm...a Vegetarian dinosaur you say..... *grin*

Sounds good! Wotcha gonna do ? More dragonoid shape or humanoid ?

Experiment away! Lets see some VeggieSaurs !! :bounce:

Necronomiden
02-17-2008, 08:53 PM
im not really sure about humanoid but neither a full blown dinosour, hopefully i can find a happy medium. :scream:

Necronomiden
02-23-2008, 10:17 AM
i did this mesh so i could start 3d sketching in zbrush and test xnormal (first time ive use it) im still working on the armour and artifact concept, im liking this body's main form for now but still a lot to change :)

http://i69.photobucket.com/albums/i60/Rurufus/noratestnormal_1.jpg

LavenPillay
02-25-2008, 04:36 PM
Yeah, thats lookin good. :thumbsup:

Pose-wise, try dropping his head and have it stick out forward like a good-ol velociraptor. It'll have more of that reptilian feel.

And how about some back spines/fins ?

Necronomiden
02-26-2008, 06:50 AM
thanks for the reply LavenPillay but ive changed the character :twisted: im a pancake and ive totally fliped on the desing, now is more of a dragonic type, ill post the new mesh later
didn't got anything done yesterday cuz of my birthday :scream:

LavenPillay
02-28-2008, 11:40 AM
*nod*
I hear you, brother. I'm the same. The drawing/idea might be something you like, but once you start modelling things start looking right/wrong.

Waitin' for that update then. ;)

Necronomiden
03-05-2008, 03:40 AM
[BUMPY UPDATE]

ok here it is, finally got down to it yesterday
http://i69.photobucket.com/albums/i60/Rurufus/nora4dw3_02-1.jpg
its still a little weird in some parts but i dont wanna over work it for now, the face is what i wanna block really good next and then ill go block out the armor which i havent really fleshed out on paper yet but no worries :thumbsup:
and off course as always everything is subject to change :scream:

Necronomiden
03-06-2008, 05:57 AM
i feel like crap today (throat infection) but i couldn't lay all day in my bed just like that... so i got up for 5 minutes and did this lol
i think the head looks better than the previous and it is what i wanted from the start. c&c please
http://i69.photobucket.com/albums/i60/Rurufus/d5031bc6.jpg

Necronomiden
03-07-2008, 01:53 AM
heres my overly generic composite overlaping multi faceted plates armour, hopefully i finish it tomorrow, couldn't do much today.. still feel like crap :hmm:.
if any one is bothered bt the huge images please tell, and as allways c&c wellcome

http://i69.photobucket.com/albums/i60/Rurufus/6b46eb53.jpg

Necronomiden
03-19-2008, 02:11 AM
I've started making the armor bases that im going to take into zbrush, actually i think this is all of the armor for the character, again i changed the design now is more of a striped down ruined armor pierced and tangled by branches or more less vines, i think of this character like a dead wyrm controlled by a spirit living inside the artifact using the wyrm as an avatar, the spirit is the one who can control vegetation and is using it to make this beast a puppet, so now i got to do the spirit which i have a cool idea how its going to be but maybe i should get cracking with the artifact hu...

http://i69.photobucket.com/albums/i60/Rurufus/dragonfull.jpg

http://i69.photobucket.com/albums/i60/Rurufus/neckarmorA.jpg

http://i69.photobucket.com/albums/i60/Rurufus/neckarmorB.jpg

http://i69.photobucket.com/albums/i60/Rurufus/legarmorA.jpg

ReK0
03-19-2008, 02:14 AM
hey there. to be honest i think this one http://i69.photobucket.com/albums/i60/Rurufus/nora4dw3_02-1.jpg works best. at least in my opinion it looks cooler. Great start so far keep it up. be careful about any gadjets and what not. not sure exactly what is or isnt allowed. i supposed machines are out as it says.

Firerbert
03-19-2008, 02:23 AM
I agree ReK0. Need to be SUPER careful with gadgets. The knee piece looks very mechanical at first glance. If it was bolts and hinges, I could see it being okay. Even though the theme is set in the distant distant distant distant distant distant distant distant future, they have no electricity. Although I'm sure a piece like that could be made without electricty, it needs to really look like it's non-electric to be safe. You don't want to be DQd because the initial reaction to something is that it's too high tech. Espeically after you spend hours and hours of work on it.

Necronomiden
03-19-2008, 02:28 AM
hey there. to be honest i think this one http://i69.photobucket.com/albums/i60/Rurufus/nora4dw3_02-1.jpg works best. at least in my opinion it looks cooler. Great start so far keep it up. be careful about any gadjets and what not. not sure exactly what is or isnt allowed. i supposed machines are out as it says.

thx Rek0, i did like that one but it seemed to generic of a dragon to me and i wanna do it darker than that and about the machines im not shure about broken machines, thats kind of the concept behing the knee parts and i wanna achieve the broken machine effect with the vines and over all deterioration that im going to sculpt and paint so im gonna check that out but i think its ok.

Necronomiden
03-19-2008, 02:36 AM
I agree ReK0. Need to be SUPER careful with gadgets. The knee piece looks very mechanical at first glance. If it was bolts and hinges, I could see it being okay. Even though the theme is set in the distant distant distant distant distant distant distant distant future, they have no electricity. Although I'm sure a piece like that could be made without electricty, it needs to really look like it's non-electric to be safe. You don't want to be DQd because the initial reaction to something is that it's too high tech. Espeically after you spend hours and hours of work on it.

yes, right now it looks very clean but hopefully next time you see it will look like junk from thousands of years ago, but even if my idea is not allowed its not very hard just to change the part but as i said hopefully the final piece is gonna be way darker and creepy that it looks right now. :twisted:

Necronomiden
03-22-2008, 02:00 AM
hi guys, i guess its time to update.. i changed my mind yet again.. in such an indecisive bastard... i fell out of love with the dragon character after seeing how the claws looked in her, i just thought it was overkill considering SHES A DRAGON

http://i69.photobucket.com/albums/i60/Rurufus/231241351231231.jpg

so im left with the choice of either keep going with the dragon concept or design another character.
i decided to go another route but since we have like 17 days im kitbashing the dragons armor and not go for the super epic character, the "neo-nora" character is a blind dark elf stalker with artifact thunder claws, she is able to see thanks to the artifact detecting a foe's electric conductivity, shes screwed against vegetation.

http://i69.photobucket.com/albums/i60/Rurufus/neo-nora2copy.jpg

Necronomiden
03-23-2008, 07:02 AM
did basemesh yesterday, ill just add some more things and its off to zbrush.

http://i69.photobucket.com/albums/i60/Rurufus/caf8fc1b.jpg

http://i69.photobucket.com/albums/i60/Rurufus/7afc2974.jpg

medunecer
03-23-2008, 08:57 AM
Cool models! But be careful with mechanical parts... Good luck!

Necronomiden
03-23-2008, 12:20 PM
Cool models! But be careful with mechanical parts... Good luck!

thanks man i'll try :scream:

Necronomiden
03-26-2008, 02:51 AM
some work in zbrush

http://i69.photobucket.com/albums/i60/Rurufus/photocucketisshit.jpg

http://i69.photobucket.com/albums/i60/Rurufus/4b51a96a.jpg

also worked on the dragon for a while but still my love is dead :love:

http://i69.photobucket.com/albums/i60/Rurufus/07e03882.jpg

Necronomiden
03-27-2008, 04:04 PM
a little update. c&c welcome

http://i69.photobucket.com/albums/i60/Rurufus/neo-nora_face1.jpg

http://i69.photobucket.com/albums/i60/Rurufus/neo-nora212341.jpg

kenzoabeki
03-27-2008, 04:34 PM
This is getting better and better. Wanna see more!

My Dominance War III

Necronomiden
03-27-2008, 04:52 PM
This is getting better and better. Wanna see more!

My Dominance War III

thanks kenzoabeki, ill be putting more hours into it and im so glad we got a 5 days extension! your 2d concept is looking really cool too:buttrock:

LavenPillay
03-28-2008, 11:22 AM
Hey, hey!
The Dino is looking groovy!

The body is awesome, but ( i feel) the head is almost....friendly looking.
Try making the snout a bit longer and maybe adding some more ridges/scars or something ?

Good stuff, mate, and thanks for the UV advice.

Necronomiden
03-28-2008, 11:45 AM
no prob LavenPillay, tho im not going to have the dragon for this comp i'll try to finish it :thumbsup:

kenzoabeki
03-28-2008, 08:38 PM
Mooore! I'm really digging on this man. And thanks for the support.

My Dominance War III

kkem
03-28-2008, 10:11 PM
I realy like your dragon, the face is pretty weired, in a good way. It looks completely different to the usual dragon designs, kind of alien.

medunecer
03-29-2008, 06:56 AM
Good models! Her face is very good and a bit...scary! You're doing a great job. Do you think you will use normal maps from the hi res models?
Please, can you tell me what software you will use to build normal maps?
Thanks!

Necronomiden
03-29-2008, 06:43 PM
Mooore! I'm really digging on this man. And thanks for the support.

thank you for your support too man :thumbsup:


I realy like your dragon, the face is pretty weired, in a good way. It looks completely different to the usual dragon designs, kind of alien.

thanks man, i really appreciated cuz believe it or not i really like how its coming along :scream:

Good models! Her face is very good and a bit...scary! You're doing a great job. Do you think you will use normal maps from the hi res models?
Please, can you tell me what software you will use to build normal maps?
Thanks!

thank you :) , i'll be exporting the hiress parts from zbrush and crunch it in something called polygon cruncher just so i can build the low poly ontop of that, when the low poly is complete im going to use xNormal to transfer the maps from a uncrunched version of the hi polys to the low poly mesh :thumbsup: but since i dont have that much detail i might just trasfer the maps within maya from a crunched hiress and use CrazyBump for other detais on the textures.

Necronomiden
03-29-2008, 06:45 PM
little update...

http://i69.photobucket.com/albums/i60/Rurufus/neo-nora_front2.jpg

http://i69.photobucket.com/albums/i60/Rurufus/neo-norapersp1.jpg

medunecer
03-29-2008, 08:28 PM
Thanks for the reply. I'll try to take a look at polygon cruncher and find a way to use it with lightwave. I'll take a look at xnormals too. I downloaded it before and I hope to start studying it better this time.

Thank you for your great advices!

Necronomiden
03-29-2008, 08:38 PM
Thanks for the reply. I'll try to take a look at polygon cruncher and find a way to use it with lightwave. I'll take a look at xnormals too. I downloaded it before and I hope to start studying it better this time.

Thank you for your great advices!

no prob man, polygon cruncher also comes with something called 3d browser for 3d users by mootools and thats what im using but ill like to point out that it has failed me several times, seems that it has a limit or might just be my computer but when i try to crunch more than one million polys it says "bad file extention" :shrug: so hopefully theres better products out there

andy6308AAA
03-30-2008, 03:22 AM
really cool concept man. i cant wait to see more developments of this character.

http://forums.cgsociety.org/showthread.php?f=234&t=604654

Necronomiden
04-02-2008, 04:39 AM
thx andy.

now i kinda finished the lowpoly, i still need to optimize some parts..

http://i69.photobucket.com/albums/i60/Rurufus/neo-noralowpoly1.jpg

now behold! thunder katars of doom +13 + air augmentation lol

http://i69.photobucket.com/albums/i60/Rurufus/katars21314.jpg
http://i69.photobucket.com/albums/i60/Rurufus/katars2331241.jpg

Necronomiden
04-05-2008, 10:53 AM
little update.

heres my sad attempt at texturing :arteest: I've just started but all ready the skin, boots and armor pieces don't convince me plus i don't think red is a good color for denim pants, color is easily changeable tho.
the normal map of the armor pieces is a little weird too, i made it from mixing the texture and various shades of gray depending of the height i wanted but i couldn't get it right.. since the latest update CrazyBump has been really Really slow for me :banghead:.
i also have some tris left that i will use for more hair.

i'll be hammering it out more tomorrow, any advice would be Very appreciated :wavey:.

http://i69.photobucket.com/albums/i60/Rurufus/b21ca0b3.jpg

http://i69.photobucket.com/albums/i60/Rurufus/845c08d2.jpg

http://i69.photobucket.com/albums/i60/Rurufus/9ede23e5.jpg

http://i69.photobucket.com/albums/i60/Rurufus/bb894387.jpg

i'll clean any seam in the textures with zbrush when im done

http://i69.photobucket.com/albums/i60/Rurufus/20cec2f7.jpg

ignore the katars texture...

http://i69.photobucket.com/albums/i60/Rurufus/f276f33a.jpg

i think im getting good texture space based on priority

http://i69.photobucket.com/albums/i60/Rurufus/646efa2f.jpg

Firerbert
04-05-2008, 06:38 PM
Don't sell yourself short man! What you've done so far is good. Your UV layout looks nice and clean. Have you used ZMapper for your normal map? Don't getting crazy with other plug-ins if you're not comfortable with them at this stage in the competition. Use what you know will work to your advantage. If the normal maps are giving you issues, you may want to consider doing just some standard bumping in Projection Master/Photoshop instead since your UVs look solid.

Necronomiden
04-06-2008, 01:33 AM
thx Firerbert :scream:, i tried to generate the normal maps with a software called xNormal that i thought would be the best way to transfer my detail from the hipoly to the low poly but i was getting a lot of tracing errors in the face.. it didn't make sense! and i ended up just importing the hi poly and transferring the maps within maya piece by piece and that worked great, didn't even need to crunch the hi poly, the upper body went for 250k or so, quads of course
so what you said about sticking to what you know is so true.
im satisfied with the things i transfer in maya and i'll be fixing the armor normals that i generated from the textures i painted in photoshop alittle later when when my textures are better

you can see here the armor pieces normals is to strong

http://i69.photobucket.com/albums/i60/Rurufus/armornormal3213412341.jpg

here you can see the contrast between the ones generated in maya and the ones generated with the textures in CrazyBump

http://i69.photobucket.com/albums/i60/Rurufus/neonoranormals31231.jpg

Necronomiden
04-06-2008, 11:18 AM
hair update.

color isn't final, so much to do...


http://i69.photobucket.com/albums/i60/Rurufus/hair23312431.jpg

http://i69.photobucket.com/albums/i60/Rurufus/hair3241351231.jpg

Necronomiden
04-09-2008, 11:01 PM
i still need to tweek some textures and make others.. start the pedestal but here's what i've got so far
ill post her story when done.

c&cs welcome

http://i69.photobucket.com/albums/i60/Rurufus/5bda6702.jpg
http://i69.photobucket.com/albums/i60/Rurufus/aa2a7069.jpg

texture sheets: im not an uber expert at texturing as you can see :arteest::blush:

http://i69.photobucket.com/albums/i60/Rurufus/411852aa.jpg

just started a simple rig, not worth showning but here it is :)


http://i69.photobucket.com/albums/i60/Rurufus/4772a39c.jpg

Firerbert
04-10-2008, 01:26 AM
:applause: ah the joy of relief from so much stress! that's gotta feel good eh? so, my biggest concern is the face. If the her eyes and mouth are going to be sewn shut, then there should be some sort of scaring and stress marking from the initial wounds and from them being sewn. There should also be some bruising and redness from her trying to move her mouth and eyelids. Although after years of being shut, I doubt she would try to open them, but there will always be some involuntary movement that will create these sorts of markings.

jogshy
04-10-2008, 02:47 AM
d xNormal that i thought would be the best way to transfer my detail from the hipoly to the low poly but i was getting a lot of tracing errors in the face..

Did you use cages to limit the ray distance and to control the direction?
And try to avoid 3dsmax's OBJ exporter... messes the vertex normals a lot.
Also try to scale up a bit the meshes... usually can happen some floating point accuracy errors when is radius is <=4.0
The cage should cover completely the highpoly... and better extrude it a bit more than should be to avoid tracing errors.

Btw, very good character! I like the glow on the eyes/mouth! ( well, and the models in general are awesome! )

medunecer
04-10-2008, 06:28 AM
I agree, you character is good and she has a cool glow...I'm trying to understand how to put the glow in LightWave too...

Necronomiden
04-10-2008, 10:13 PM
Firerbert : it really feels good man :thumbsup: after so long.. it has been a great experience because we've seen each others characters develop day after day and see them turn for the better or for the worst (like my case) and i feel happy.
but for what the design is i think ishes not that bad but thats not for me to decide is it? :scream: i still wanna be in the poster :cool:.
and about the face textures i agree, the skin seems very clean now that i think about it...ill have to paint some trauma, thx man :beer:

jogshy : wow the creator of xnormal! :bowdown: i didn't do any of that, the first time i used it it was for a more complex character in an unmodified base mesh and everything went perfect and it was about the same scale too thats why i said it didn't make sense that i was getting tracing errors in parts as simple as the lips but i see what your saying.
just last night i downloaded the new version and this time really went and read the documentation so ill definitely be using it for all my future projects and definitely donate some dough if a get a job in games :deal: its hands down one of the best software out there the only thing that i would love to see it do is make the normals out of a photograph by it self instead of having to import different lit photos oh and better transparency support :).
and thanks alot fo the help!

medunecer : hey man thanks it makes me feel alot better, i was a little worried about the glow in the face not fitting in but it was in my head all the time that the sewings were magical so i had to do something to make them look that way. i hope you figure out how to do it in LightWave, wish i could help but don't know anything about that soft :hmm:

medunecer
04-12-2008, 08:10 AM
Cool! And I like the glow on her face. It will be a great entry!

Necronomiden
04-12-2008, 06:22 PM
thx again medunecer :p

heres a little update,

i finished the rigging and posed her a little bit, this is kind of a test of the winning pose but no pedestal yet.
its HW render so no glows just incandece
right now im working with the textures a bit more.

http://i69.photobucket.com/albums/i60/Rurufus/37f8db2c.jpg

Necronomiden
04-13-2008, 06:45 AM
ho ho! guys that was close, i was doing an environment for my beauty shot when i realized i wasn't gonna make it so i just submitted my entry like 5 minutes before deadline, anyways im happy to have participated in this competition because i learned alot from everybody in this forum and the others.. expect alot more from me in the next few months including a portfolio! and next DW is showtime! see ya all around!

neo-nora's uber generic background story:
(i wrote this right now, i know it sucks but its just for fun :) )

nora was a renowned bounty hunter in the providence of Fora of the Alobel empire, when a plot to kill the ancients of the Alobel was unveiled nora was sent to slain the rebels, not knowing that the rebels had stolen a spell to seal a persons magic power from the ancients nora was ambushed and sealed by a eternal darkness spell, her days as a bounty hunter were over.
retired.. alone she started to grow eerie inside and the hate was overwhelming, she pledged that one day she will vanquish all evil in the known land. blablablablablablablablablablablablablablablablablablablablablablablablabla.
summoned by the ancients nora was awarded a weapon capable of the speed of air and the strength of thunder also transmitting her the power to sense a foes electrical conductivity allowing her to see again :D.




finals:

winning pose:

http://i69.photobucket.com/albums/i60/Rurufus/66765de2.jpg

beauty shot:
no time to complete the environment :(
http://i69.photobucket.com/albums/i60/Rurufus/3ed817d8.jpg

construction sheet:

http://i69.photobucket.com/albums/i60/Rurufus/cabb6088.jpg

texture sheet:
i suck at texturing
http://i69.photobucket.com/albums/i60/Rurufus/b9600dc5.jpg

concept sheet:
lol, this is all i did for this character...
http://i69.photobucket.com/albums/i60/Rurufus/59c1c4a6.jpg

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