View Full Version : Charactor: Mech
Dustin_Senos 05-01-2003, 05:33 PM Hello, this is my first post on CGtalk. Ive been following the posts here for a while, just never put up any of my work. Im a student who just finished my first semester, so please take that into account.
Here is my robot im makin. Its a forestry mech, rather then an assult mech. It took me two days to model.
This was modeled in XSI3.01
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Dustin_Senos
05-01-2003, 05:37 PM
This is the wire frame.
I still have to finish modeling it, addin more details, texture and then put it into a enviroment.
AtriaLenkki
05-01-2003, 05:45 PM
Being a big fan of mech warrior, I have seen some mechs... and that one has a to long body... and the body seems to be lacking detail compared to the rest of the model
FallenSwordsman
05-01-2003, 08:23 PM
Well I'm no mech warrior fan but this is looking quite good. For a first semester of learning to model, this must be one of your first major models and its actually pretty good for it. Hope you're pleased with what you've got so far - I would be if I were you! I like the details you've done on the legs and the arm thing as well. But as you say, you still have some stuff left to do. Should be interesting to see this in an environment as well :)
krillen
05-01-2003, 08:46 PM
wow! very nice, the body could use a bit more but other then that i think it looks fantastic for 1 semester!
AtriaLenkki
05-01-2003, 09:58 PM
An other thing... I cant see how that would walk :\ it has an one segment leg... and the balance (its hanging its legs) would make it very hard for it to take steps without loosing balance and fall over...
Dustin_Senos
05-02-2003, 02:03 AM
Thanks very much for the comments, esspecially coming off a superb site such as this. I am done my first semester now, not still in it, i grad in june... started in october so ive had a fair while to mess with XSI.
As far as modeling goes, i dont personally like cockpit very much, i think it needs more details as well. But i cant think of anyhting to add to it without makin it look lame. I have a version with lights and an antena on it, which looks some what better, but does anyone have any other sugestions? I would like to model body panels, but dont have the know-how right now to make that possible. I may mess around with it somemore till i can get it.
Flash FROG
05-02-2003, 02:23 AM
The ball joints that hold up the cab look really nice and the legs are nicely built.
I think that you should add some neat seats into the cockpit and put those lights on top of the cockpit too.:thumbsup:
FallenSwordsman
05-02-2003, 08:19 AM
Atria is right though - the single leg segments without any joins means that currently it has no way of walking - as for body panels - you may be able to get away with a bump map in the texturing process but that all depends on whether you want to model the panels or actually just texture them in place. Keep it going!
AtriaLenkki
05-02-2003, 09:04 PM
Some suggestions for cocpit:
-Shorten it of a bit
-Make it a little less smooth
-Extend it a little in its back (seems as those arms weigh some, and there is no compensation for that weigh in the back )
-Model the interior
-Some lamps would be k00l (meybe ontop ?)
Give the ppl what they want, more updates :D
tjbeseda
05-03-2003, 12:31 AM
i think it looks really good.
lots of detail.....except in the body. for ideas, you may want to look at the body of a car. look at the lights and such and the creases. perhaps a few WRX features would look good. :)
Dustin_Senos
05-03-2003, 03:22 PM
Well im going to start working on this again pretty soon here, i will take all ur comments and suggestions into acount. For now, here is a much larger non compressed image:
Larger Non Compressed Image (http://exchange.digitalfoundry.ca/display.php?id=307&actual=yes)
thOrNes
05-03-2003, 03:32 PM
anyway, what is he for ;) i like the idea a mech without weapons hehe, sort of high tech beer opener
:beer:
Dustin_Senos
05-04-2003, 08:47 AM
The mech is for forestry. I think its a possible use for one of these things in the future. If we still need to cut down trees :)
Hellwolve
05-04-2003, 09:54 AM
Originally posted by Dustin_Senos
The mech is for forestry. I think its a possible use for one of these things in the future. If we still need to cut down trees :)
If we still have trees left ;)
Anyway, I like the model. But you should detail the body more. Things like headlights, visible panels, pipes, rosters, etc, etc.
Dustin_Senos
05-04-2003, 06:24 PM
Well i took ur guys advice and changed a few things. I made the body shorter. Added some lights and antenas, as well as some air scoopes. I modeled the lights and antenas super fast so they are far from done. Just want to know if u like the direction its going?
Dustin_Senos
05-04-2003, 06:26 PM
A Diff View
Hellwolve
05-04-2003, 06:26 PM
Originally posted by Dustin_Senos
Well i took ur guys advice and changed a few things. I made the body shorter. Added some lights and antenas, as well as some air scoopes. I modeled the lights and antenas super fast so they are far from done. Just want to know if u like the direction its going?
I think I like it. Please show an frot view, so I can be sure ;)
EDIT:
Damn you with your fast reply :p
Anyway, yeah, I like it.
Dustin_Senos
05-04-2003, 06:29 PM
Last View
Dustin_Senos
05-04-2003, 06:58 PM
Allright, im going to try to add some more details maybe with some textures or bump mapping. The only problem is, i have very little experience with texturing. If any softimage experts or people who know how to help me out could reply id really appreciate it. Heres what im thinking.
I figure the basic shape of this body is cylendrical, so i used a cylendrical texture projection? is this right?? or should i use something different?
This is what i see in my texture editor (Here) (http://exchange.digitalfoundry.ca/display.php?id=361&actual=yes) is this the final mesh, before i bring it into photoshop to start paintin onto? or is there a way to make this look a bit nicer (sorry i dont know how to explain that)
Please any help would be great. Thanks
AtriaLenkki
05-04-2003, 07:16 PM
I dont like that air vent on the side :\ looks lame... what would a mech do with an airvent like that ? it would just get tons of debris from the forest work stuck in it. and it seems to have no function.
Lights look ok, just an idea, have you thought of having an controllable lamp? (that can be turned and tilted etc) that would make sense on such a mech as yours.
edit: lame might be a bad word... out of place seems better...
Solarix
05-04-2003, 08:19 PM
oooh....very nice...
as so many other people have said, the legs need joints. but still, they still look realistic. to ME at least...
also, You've gotta add another claw arm! The one you have right now is an extremely original design, IMHO...I like the little blades under the claws..*evilgrin*
oh, and the body could be less curved-like....more straight parts and stuff....but that's just my opinion...
overall, it look superb. can't wait for the final model!
~S
BTW, methinks a small laser on the top would make it look better. and that laser could be one tyhat could go though trees, to help the mech work faster! ;)
Kelly.Schubert
05-05-2003, 09:34 PM
Hey dude. I'm thinking no on the laser idea. just my opinion. Although Johnny Five in Short Circuit was way cooler when he had the laser, so what do I know? I almost agree with the ditching the air vents, but I'm thinking moving them might be better. Like maybe move them to the back, so they don't get all the tree crap in there from cutting in front, and maybe put exhaust pipes up the top. Just an idea. when it comes to texturing, make sure you scrape up the bottom. Maybe model a few dents on it. Also, a number on the side, or some sort of ID marking. You know I"m a fan so far though.
Dustin_Senos
05-06-2003, 02:03 AM
Hmm im kinda leanin towards no laser. And the more i look at that air vent after the point was brought up that things would get stuck in it. The more im dissliking it. I think ill just try to add body panels, and maybe make the body not so round. Thanks for the help everyone.
Im thinking no one saw this Link, cause of lack of hits. Heres a larger view of it.
Here is a Larger View (http://exchange.digitalfoundry.ca/display.php?id=307&actual=yes)
Dustin_Senos
05-07-2003, 06:01 AM
This is one of my first attempts at textureing anything. And am not happy with how its turning out. I reserched lots of different tutorials, but i guess it just takes practice. I attached a shot of my texture, and a shot of the render. If anyone could give me some pointers to make this look more like metal rather then grass?? I still have to add logos and what not, but i want to get a good lookin base texture first. thanks.
(sorry the server i post these on went down thanks to u guys, haha well it was the most hits they had ever had in one day, so thank you)
These textures are around 2500x2500 so this is really poor quality
Im going to also extend the scratches all the way across the top ridge. But first id appreciate some pointeres on how to make this look nicer.
AtriaLenkki
05-07-2003, 10:19 AM
the reason it looks like grass (imo) is the brownish background of the scratches looks like dirt instead of metal
Konstruct
05-07-2003, 10:37 AM
I dunno- I think its lookin pretty sexy. just keep at it.,
I don`t know if you`ve seen this tutorial (it looks like you might have).
but second reality (http://secondreality.ch/) has a great worn metal tutorial in his tutorial section. you should peep that sh!t.
WERD...
Dustin_Senos
05-07-2003, 08:28 PM
Well i think im going in the right direction here. This is my latest render, scraped the last texture map and started on a new one. Decided to switch the color from green to blue, beacuse if this thing was in the forest im pretty sure they wouldnt want it to be camoflagued. I like the look fo this better, aside from the fack that i lost some of my rust look. I will work on gettin that back. This render also does not have any bumpmaping on it. If there are any XSI users out there, what is the difference between hookin the bump map up to my material node IE "blinn" or the orange colored node named "material" at the end of the stream? Thanks for all the comments so far, please keep them coming/
Konstruct
05-07-2003, 08:53 PM
oh one more thing.- the headlamps have that freaky riveted flower look to them.to get rid of that, just poke the face that is giving you that problem.
poke:
connect all of the surrounding verticies to a vert in the center of the face thats in question.
piece.
Dustin_Senos
05-07-2003, 09:11 PM
Thanks for the help Konstruct, ill get on that. Before i get any farther textuing, i want to get some opions on a color arrangement. Here are the colors im trying to decide apon (http://exchange.digitalfoundry.ca/display.php?id=367&actual=yes) Which one do u prefere? The mech is for forestry, so i dont think ud want it to blend in. Brighter colors are probbaly safer. Thanks for the help
Hellwolve
05-07-2003, 09:27 PM
I prefer the last one, the bright green with black one.
FallenSwordsman
05-08-2003, 06:59 AM
I think I prefer the red and dark grey/black one myself...high visibility and all that.
Konstruct
05-08-2003, 08:38 AM
I have to go with hellwolve- green with black is nice-:thumbsup:
the blue and orange one is bronco style- stay far away from that one
Dustin_Senos
05-09-2003, 06:33 AM
Well im still workin on texturing. These are no where near done, not the right colors or anything, im just trying to get a shader going that looks more like metal. How does this look?? I think my texture map has to much grain in it, so ill deffinly fix that. This also has no spec/reflection or bump maps, so please take that into consideration. Thanks for any help.
Is this an improvement over the last postings?? Or am i going in the wrong direction?
Dustin_Senos
06-03-2003, 01:32 AM
Well i think ill start working on this one again. School work got in the way of the progress. Im going to fully texture it, and put it into a scene. Heres my latest WIP, not a huge update.
The scene isnt even close to done, havent drawn up and concepts or anything, this was just a quick idea.
One question, how to I get rid of the final gathering atifacts? There all blotches all over the scene?? I included the stats for final gathering on the image. Any suggestions would be great thanks,
Dustin
http://members.shaw.ca/dsenos/newmech.jpg
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