Noomski
02-17-2008, 07:23 AM
Hi,
I'm pretty new to Max and I've recently started to learn about uvw mapping. However, I'm having serious problems trying to resize a texture so it looks right on the poly's I've selected.
I've attached some images of my car to show you what I mean:
The Texture:
http://img254.imageshack.us/img254/5530/36651227ux4.jpg
Where it's going:
http://img117.imageshack.us/img117/3274/77578575so7.jpg
The way I've been trying so far is to open up the texture as a bitmap in the material editor and set the material ID to 2 .Then I highlight the poly's I want and assign them a material ID of 2 (the blue bodywork is ID 1).
Then I click 'Assign Material to Selection' and 'Show Map In Viewport' and it appears on the object right where I want it. But as you can probably see from the image above it's stretched out so much that you can only see one or two of the bars in the mesh.
I've tried adding a uvw map and setting it's map channel to 2 so that it should be able to scale up/down the texture but nothing I do when I try this method will affect the size of the texture what am i doing wrong here -I just don't get it. It's worked for me in the past when iu did a composite map (thanks again boy1da) but I just can't get my head around what I'm doing wrong here.
I'm sure i'm making a simple mistake but if anyone can point me the right way i'd love to hear from you.
Thanks, Mike
I'm pretty new to Max and I've recently started to learn about uvw mapping. However, I'm having serious problems trying to resize a texture so it looks right on the poly's I've selected.
I've attached some images of my car to show you what I mean:
The Texture:
http://img254.imageshack.us/img254/5530/36651227ux4.jpg
Where it's going:
http://img117.imageshack.us/img117/3274/77578575so7.jpg
The way I've been trying so far is to open up the texture as a bitmap in the material editor and set the material ID to 2 .Then I highlight the poly's I want and assign them a material ID of 2 (the blue bodywork is ID 1).
Then I click 'Assign Material to Selection' and 'Show Map In Viewport' and it appears on the object right where I want it. But as you can probably see from the image above it's stretched out so much that you can only see one or two of the bars in the mesh.
I've tried adding a uvw map and setting it's map channel to 2 so that it should be able to scale up/down the texture but nothing I do when I try this method will affect the size of the texture what am i doing wrong here -I just don't get it. It's worked for me in the past when iu did a composite map (thanks again boy1da) but I just can't get my head around what I'm doing wrong here.
I'm sure i'm making a simple mistake but if anyone can point me the right way i'd love to hear from you.
Thanks, Mike
