PDA

View Full Version : DWIII - 3D - Joe Bird - Thaurnus


inneractive
02-17-2008, 04:12 AM
Current Progress
-------------------------------------------------------------------------------------
http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_07.jpg
-------------------------------------------------------------------------------------


The Brainstorm Idea:
savage primitive with living wooden weapon that morphs


Character Development:
Human - Warlord
Artifact - Vegetation


The Warlord: Thaurnus
A young knight who was one of many to answer the call of Triu by traveling deep into an ancient forest to retrieve its heart. He is the only known seeker to survive the extreme tests of will and fortitude the search for Triu required. His quest leaves him on the brink of insanity, but possessing an artifact with powers he has only begun to understand, as well as a newfound avian friend known simply as Shrike.


The Artifact: Triu, The Heart of the Forest
Seen as a Green glowing orb spiraling into infinity, Triu is the living heart of a forest that can morph into various shapes and living substances, regenerating any living matter it comes into contact with and allowing its bearer to communicate with all living things, even the trees themselves.

Triu sits upon the chest of Thaurnus, its roots and vines extending outward sprouting leaves, thorns, and even flowers as they wrap both arms in living wood and bone ready to both protect and maim.


Thumbnail Sketch:
http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Thumb_01.jpg

inneractive
02-18-2008, 06:57 PM
Finally got an idea and thumbnail sketch done. I'll be working on some pencil sketches this evening to flesh out the look further then post another update.

inneractive
02-20-2008, 04:57 PM
I spent the morning doing more digital sketches and came up with a thumbnail sketch I plan to upsize and detail out. He will be wearing some of his old armor with his sword and shield integrated into his living armor. His tattered tabard will have our team logo on it.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Thumb_02.jpg

inneractive
02-22-2008, 02:25 AM
Did a pencil sketch of him. Next I'll sketch his sides, back, and head, as well as the bird Shrike. Then I should be ready to model the base meshes.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Sketch_01b.jpg

Hero445
02-22-2008, 02:34 AM
Wow! Its looking really good especially the armor around the arms. I just have one TINY crit though (please take no offense) but the upper part of the body seems to be turned a bit to the side while the lower part of the body remains to the front. But Overall, that it's a really nice concept. The idea is just gold. Do you intend on keeping the bird in your final render? It would really add to the whole vegetation/nature theme.

inneractive
02-22-2008, 03:46 AM
Hey, thank you, and thanks for the crit too. Right after I scanned the sketch I realized I had forgotten the bird. I'll be sure to draw him in next.

thejaybird
02-22-2008, 04:16 AM
Going with the vegetation magic...nice. i was hoping to see someone take that on. Your concept is good. I like that everything seems to grow off of the character. The little sidekick bird is a great touch as well. Keep workin' it.

BobbyKarate
02-22-2008, 04:23 AM
Nice to see more people fighting the machines with the natural magic of the plant!

inneractive
02-23-2008, 09:10 PM
Thanks for the kind words and support everyone.

I went ahead and updated the previous sketch by adding Shrike in. I've also done a revision to the Right Arm and will be doing a revision to the Left Arm tonight as well.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Sketch_02.jpg

inneractive
02-24-2008, 09:45 PM
More design work on the Left arm. Going to do the back and head next and should be ready to start modeling the base mesh by Tuesday.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Sketch_03.jpg

inneractive
02-24-2008, 11:28 PM
My idea for the back is a trinity knot.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_Sketch_04.jpg

inneractive
03-02-2008, 10:58 PM
I finally remembered to enter DWIII at GA's website and decided to use my current sculpting work as my WIP thumb and post the larger image here. The head is at 36k faces and is almost ready to be subdivided for detail work, but I'm going to finish up roughing out the torso and hands first. I plan to be started on adding armor for sculpting by Tuesday.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_01.jpg

inneractive
03-03-2008, 07:57 PM
Started roughing out the torso. A lot of this will not be seen, but I think I will be sculpting most of the body, mainly because my knowledge of anatomy is so weak I could really use the study and practice.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_02.jpg

inneractive
03-04-2008, 02:21 AM
Finished roughing the figure. Should be ready to start roughing out the armor pieces tomorrow. I decided to hold off on adding any high detail stuff until everything is roughed out so I can focus on only the areas that will need it.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_03.jpg

Izuael
03-04-2008, 06:11 AM
Hey! thanks for posting a comment in my thread. :)
Your concept seems to go well. If you don't mind me asking, do you make the sculpt first and then make a lowpoly that resembles the high as much as possible? (it's a competition so I understand if you don't want to help :D )

Keep up the good work! :buttrock:

inneractive
03-04-2008, 12:28 PM
Hi, thanks for stopping by. I have no problems answering any questions I can. Even though its a contest I'm just doing this for fun and to learn from others. My process will be to model everything at a high mesh resolution first using sculpting tools. Afterwards, I will build the low resolution mesh around the high resolution mesh. This will give me the most flexibility with the design.

inneractive
03-08-2008, 09:51 PM
I adjusted the head, proportions, and pose and got started on adding some gear. I am hoping to get all the armor roughed out this weekend so I can do detailing next week and model his bird companion.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_04b.jpg

BloodTaster
03-08-2008, 10:47 PM
Nice sculpt, its looking good! looking foward to see your progress

inneractive
03-09-2008, 05:09 AM
Thanks! I saw your concept and it is looking great. You have great stylization and some dark humor in her that I like a lot.

inneractive
03-11-2008, 10:06 PM
The creation of the lower armor is coming along, but I'm a few days behind the schedule I set for myself. I hope I can catch up this weekend and get the sculpt fully completed. Just need to find more time.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_05.jpg

jbrophy
03-11-2008, 10:11 PM
Anatomy is looking good to me. the neck really stands out to me to be too long. This causes sort of a floating head feel to it. Just my thoughts.

inneractive
03-11-2008, 10:18 PM
Hey thanks because I was getting that feeling too and raised up his collarbone, but it does not look like I did enough.

walrus
03-12-2008, 12:21 AM
Nice work so far. I like your sketches... but the one I like the most is the thumbnail sketch you posted in your very first post. I like the exaggerated proportions of the weaponry, and the more recent imagery has been pulled back a bit... in my opinion, too much. The model is coming along really well. I like the anatomy job so far. The neck feels a bit long to me, thoguh.
Anyhow, keep it coming, and good luck with it! :thumbsup:

inneractive
03-12-2008, 02:41 PM
Thank you very much for the feedback. I knew something was off about him and suspected the neck, but did not alter the proportions enough to fix it. I'll be sure to work on that today. I also agree that I did not manage to capture the feel of the thumbnail. It really is a lack of experience and skill on my part. I hope to get back some of that feel in the sculpt.

inneractive
03-12-2008, 04:34 PM
Once again, thanks for the feedback because it really helped. I had adjusted the upper torso previously, but for some reason was too conservative in my changes. Your comments got me to go in and do some major surgery before adding the upper armor and I like the changes a lot. So here is an update with the upper torso, neck, and head adjustments so far.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_06.jpg

inneractive
03-14-2008, 02:23 AM
Started working on the upper body living artifact armor, Triu.

http://i32.photobucket.com/albums/d37/inneractive/3D%20Models/DWIII/Thaurnus_Sculpt_07.jpg

BloodTaster
03-14-2008, 02:37 AM
Nice update!! the armour its looking great!

walrus
03-14-2008, 03:52 AM
The neck is looking good now, nice work on the changes. But most of all, terrific job on that breast-plate. Very cool! I hope the rest of the plate pulls out a similar theme, it's really nice looking. Good luck!

inneractive
03-14-2008, 04:45 PM
Thanks for the comments. Overnight I got an idea for a different direction to take with the armor so I did a paint-over. I may go with this concept.

http://i32.photobucket.com/albums/d37/inneractive/2D%20Sketches/DW3/Thaurnus_PaintOver_01.jpg

CGTalk Moderation
03-14-2008, 04:45 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.