Chris Watkins
04-17-2002, 07:34 AM
I was at work (I can finally say that, yay :) my first day actually, and I encountered a wild problem I have never experienced at home or back at school. I was building a low poly house with editable poly and when I went to render it for the first time, it displayed the mesh with half the faces 'missing' It looked perfect in the viewport but at render time the mesh was quite mangled. I could see the problem in my viewport if I converted it to an editable mesh, one of every pair of triangular faces that makes up a quad... fails to exist. Its edges disappear.
We solved the problem by some roundabout way of turning it into splines and making a surface, but I would like to know what may have caused this so that it doesn't happen again tomorrow.
We solved the problem by some roundabout way of turning it into splines and making a surface, but I would like to know what may have caused this so that it doesn't happen again tomorrow.
