PDA

View Full Version : Perseo - Character Low Poly, Eduardo Ledesma (3D)


EduardoLedesma
02-16-2008, 12:56 AM
http://features.cgsociety.org/gallerycrits/306119/306119_1203127017_medium.jpg (http://features.cgsociety.org/gallerycrits/306119/306119_1203127017_large.jpg)

Title: Perseo - Character Low Poly
Name: Eduardo Ledesma
Country: Espaņa
Software: 3ds max, BodyPaint, Photoshop, ZBrush

To shape the character of Perseus, the sword and shield he used 3dsmax (7510 polys). Normalmap created with zbrush and some details with photoshop. To diffuse texture, photoshop and bodypaint.
As head of Medusa zbrush I used photoshop and snakes. For the environment I used photoshop.
Comments are most welcome.Thanks!

A greeting!

Micro26
02-16-2008, 08:22 PM
Nice work,
The details on his armour seem like they could have more intense bump map
so as the stairs behind him.
I like the head and pose a lot.:thumbsup:

CmbFX
02-17-2008, 12:53 PM
Very nice work mate!
I like the armour/helmet set and also the pose.

rubensoriano
02-17-2008, 05:55 PM
good job, I agree with micro26 on bump maping a little bit more the armor details. I would have also given more detail to the legs with muscles in zbrush. I like the integration with the background

EduardoLedesma
02-18-2008, 12:58 PM
Thanks for the comments ;)

You have reason, I must give it more intensity maping bump. Although the lighting bearing on the map bump.

more images:

wire01 (http://img134.imageshack.us/img134/1184/mallado01pc6.jpg)

wire02 (http://img156.imageshack.us/img156/9506/mallado02pa5.jpg)

bump (http://img147.imageshack.us/img147/6622/normalmap02gj8.jpg)

difuso (http://img174.imageshack.us/img174/5742/perseorenderef0.jpg)

CGTalk Moderation
02-18-2008, 12:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.