View Full Version : Wip: Girls face
PoPpiN 05-01-2003, 11:21 AM Hi guys
I'm working on this fine lady, what do you think (3ds max)
The things I'm on now is the hairline, eyelids, eyebrows and of course the eyes.
what comes later is the texture and the render.
have you any ideas, critics, comments....let me have em, Thanks
Regards from Denmark
Ernst K
sorry for the low quality
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PoPpiN
05-01-2003, 11:24 AM
Ooops....well here is the image
R.L.M
05-01-2003, 11:37 AM
looking good..
but the eyes are too flat..
and the forehead is too big, bring the hair more forward..
Trambott
05-01-2003, 12:51 PM
nice looking pic bud,
to get really bloody nit picky here, but me thinks the eye brows need a to stand out a little more also agree with what R.L.M. said. Still you could leave it as is and I would still like it.... good work mans
PoPpiN
05-01-2003, 12:54 PM
thanks guys for your nice words and critic/comments
I will work for a bit on it and then post an update
ernst
PoPpiN
05-01-2003, 10:09 PM
Just some minor updates, and some new hair....I don't know if I like it..maybe i should go for the first one and fix the hair line
well....enjoy
PoPpiN
05-01-2003, 10:10 PM
hehe oh man forgot the pic once again...sorry guys
jellyfish
05-01-2003, 10:32 PM
Hi,
I like the style your character is taking. I'm not sure what suggestions to give you, since I'm not sure what kind of character you are shooting for, but I do have a couple details I noticed.
The chin seems to jut out a bit, at least in the way the cheek curves downward. The shape of her face seems to suggest that the transition should be smoother. Perhaps her lower cheek is too narrow, and should be filled out a bit, or maybe her chin is too much of a ball and should become a wedge shape or a narrower cylinder shape. I think her browline could be a bit more distinct, as well, right now it seems too rounded-off.
Like RLM said, her eyes seem flat, as if they aren't spheres or are really HUGE spheres that take up 1/3 of her head. Is this supposed to mimic an "anime" style character? if so, I think it needs to be more stylised (ie more cartoony eye texture and smoother/flatter facial features). Or, if you are attempting a more realistic look, try making her eyeballs much smaller. If you imagine a skull inside the head, the eyeballs fill about 1/4th the area of the eye socket, and the socket starts on top of the cheekbone and ends just below the eyebrows.
I like the second hair, myself, especially the frizzy flip at the end.
Can you post a render with softer lighting, so we can see some of the details of the contours?
jellyfish
PoPpiN
05-02-2003, 06:03 AM
Hi Jellyfish
Thanks alot for post, you have great knowlegde of facial modelling I can hear....I will take all you suggestions up when I have time.
the style of the character should be something between cartoonish and "realistic", I am not going for the big eyes, small mouth concept....but just something in between..
Again thanks for your comments, they are really helpfull
I hope soon I will have an update ready to show you
Regards Ernst
pencil-head
05-02-2003, 06:44 AM
it looks like some sort of seventies manaquin (spelling?) or kids doll.it looks good though, depending on what type of style your going for.
PoPpiN
05-08-2003, 05:46 PM
Just an small update
Cheers
PoPpiN
05-08-2003, 09:19 PM
Yet another update, hope you like it
wgreenlee1
05-08-2003, 09:40 PM
WOW!!!
Looking cool!!!
:thumbsup:
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