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JezGreen
02-14-2008, 03:06 PM
Hi all!



Just recently got my web site up and running, and I've begun applying for 3D Environment Artist again. I've posted most of the work here before.



But just want to check that its clear enough, and nothing sticks out (in a bad way)





Jez.owsleysunshine.co.uk



(I'm aware that the address isn't the best, but with the limited funds I have at the mo it will have to do)



Many Thanks Jez

JezGreen
04-02-2008, 06:54 PM
Right an update...Hopefully this help some others aswell as myself.

First off - I don't a have any qualifications in 3D Design etc, the closest thing I have is a Merit in Art Foundation. I have however been learning Maya for 2 years, and photoshop for 5-6. (self-taught and some tution from a couple of friend within the industry)

Portfolio - Jez.owsleysunshine.co.uk



So since the last post I managed to get 2 interviews (Codemasters, and Big Big) which in itself I feel is good progress.

I've heard back from Big Big, and unfortuantly I haven't got as far as a second interview. (Although aparently I did interview well)

And I've still not heard from Codemasters. I was told that I would hear back within 2 weeks. Its now been 3 weeks, I've called and emailed - still nothing so I've got to think that my application has been unsuccessful. (They were impressed with the work in the interview and went as far as to say they could make a game from the Wild West project, which adds to my confussion).

Why am I writing all this?... Well just to see where to go next. I've been thinking of maybe taking the police mech out of the portfolio (good idea?) and tayloring my work towards buildings (currently making 2 for a mod).

I'm going to keep this short, as I want some replys. I was quite critical of some of my work in the interviews, on the understanding that it would show how / and where I'd like to improve my skills / work. (should I be doing this in a interview?)

Any crits, replys and comments from people within the industry, especailly crits would result in high 5's.

Be as harsh as you need to be, its for the greater good
Thanks in advance
Jez

PS sorry for the spelling

salman-fas
04-02-2008, 07:32 PM
i just realized that you don't have resume on your website

JezGreen
04-02-2008, 08:01 PM
Vhoops! I've been sending most of my portfolios out by post with CV.

It would make sence to have it on the site though, good point! Thanks

JezGreen
04-03-2008, 01:13 PM
A small update, my application has now been unsuccessful with Codemasters too.

some more questions I'm afraid...

1/ Should I have more details of my work on my site - show texture sheets, poly counts on all of the work?

2/ Are my subjects not exciting enough?

kaylon
04-03-2008, 02:09 PM
I will say that the Subjects are very overly used...every one and there mums are doing subways and other such things. The western scene is enteresting but alone is not enough to secure anything. Your subjects are also very narrow visioned... a single building, a single section of subway...this is not enough for anyone to really judge you're abilities.

I feel you need to add some more veriaty onto the site and as you have said youself add some more info about the models etc. This will still not guarantee an interviews as dev studios as a rule like to see experiance as well as samples. Mod experiance is still a great thing to have.

A 2d section might also help a lot as a lot of firms really like artists to have good 2d skills both in traditional art and in game related subjects. have a sketch section a doodle section...that kinda thing.

K

Hourences
04-03-2008, 06:29 PM
I like the signal house. I don't like the subway scene or the western town. It might help showing the train on its own too, in a seperate render. The scene itself is weak, the ceiling tiles obviously for example, and the colors are inconsistent, so you might want to add a color layer on top to pull them together.

I also think you need a 2D section, and you need to put more focus on how you skinned the things you made. Show the textures for them.

In general I think you currently have too little work to really proof yourself.

You are also lacking next gen things such as normal maps and higher poly modeling, which might work against you when you apply to studios like Codemasters. You might want to apply to mobile game devs as they might fit you more. You should also focus on smaller studios I think, as those should be easier to get into. The big ones get hundreds of applications a day, that's too much concurrention for you.

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