pers
02-14-2008, 02:23 PM
Hi everybody,
I just began to play with coffee.
My goal is to be able to manipulate large number of points (originally from stl files that C4D triangulates) using algorithms. I leave the really complicated things for a bit later when I will have managed to do kind of simple things.
I already found out how to access points, one by one, and change their position (for example placing them on a circle).
Now my aim is to access all points in a loop (that's ok), and for each of them find its neighbors (using neighbor classe, but I did not manage to get the points yet, a bit stuck there) and moving the point to the barycentre of its neighbors.
I'll begin with that before going for more complicated stuff.
Any help is appreciated
I just began to play with coffee.
My goal is to be able to manipulate large number of points (originally from stl files that C4D triangulates) using algorithms. I leave the really complicated things for a bit later when I will have managed to do kind of simple things.
I already found out how to access points, one by one, and change their position (for example placing them on a circle).
Now my aim is to access all points in a loop (that's ok), and for each of them find its neighbors (using neighbor classe, but I did not manage to get the points yet, a bit stuck there) and moving the point to the barycentre of its neighbors.
I'll begin with that before going for more complicated stuff.
Any help is appreciated
