CurtJ
02-14-2008, 11:10 AM
I've never really had a chance to use MEL, so please forgive me if this is a bit simple, but i can't figure it out (in the short amount of time I have).
I want to randomise, just slightly, the rotation of a few hundred simple 4-sided poly planes which represent glass panels so they'll pick up reflections in a more natural way.
Is there a simple way to do this?
They're currently separate objects, but once their rotation has been altered I'll be combining them.
Each pane is around 4 units high, and I only need to rotate them through X and Y, probably by no more than 0.5 - I don't need to rotate them through Z.
Here's an image, with units shown, in case it helps:
http://www.curtjackson.co.uk/img/CG/panes_1.jpg
Should this be as simple as I think it should be?
Any help appreciated.
Thanks
I want to randomise, just slightly, the rotation of a few hundred simple 4-sided poly planes which represent glass panels so they'll pick up reflections in a more natural way.
Is there a simple way to do this?
They're currently separate objects, but once their rotation has been altered I'll be combining them.
Each pane is around 4 units high, and I only need to rotate them through X and Y, probably by no more than 0.5 - I don't need to rotate them through Z.
Here's an image, with units shown, in case it helps:
http://www.curtjackson.co.uk/img/CG/panes_1.jpg
Should this be as simple as I think it should be?
Any help appreciated.
Thanks
