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HotBox
04-30-2003, 11:41 PM
does any one know if youcan use another peice of geometry as a sculpt object instead of just using the shpere that is created

Jozvex
04-30-2003, 11:53 PM
I think using a Wrap deformer instead will do that.

Lyr
05-01-2003, 12:18 AM
I've heard maya 5 lets us use any nurbs object as a sculpt deformer. Someone please tell me this true!

jackkhouri
05-01-2003, 12:49 AM
yup

Maya 5 does support it
but it gets REAL heavy and its only nurbs...

later jack

Lyr
05-01-2003, 12:55 AM
Originally posted by jackkhouri
yup

Maya 5 does support it
but it gets REAL heavy and its only nurbs...

later jack

holy shit, muscle systems just got 100 times easier in maya. Thanks for the good news.

jackkhouri
05-01-2003, 05:26 AM
""
holy shit, muscle systems just got 100 times easier in maya. Thanks for the good news.""

how<s that

wgreenlee1
05-01-2003, 05:42 AM
Originally posted by jackkhouri
yup

Maya 5 does support it
but it gets REAL heavy and its only nurbs...

later jack

Ive found that it really only does a good job when it a really dense NURBS surface....but i still have much to learn.

Lyr
05-01-2003, 06:51 AM
Ok most muscle systems are at least based in part on this paper : http://www.accad.ohio-state.edu/~smay/Human/human.pdf the examples in this paper work best in maya if done using nurbs surfaces. However muscles are just one part of the equation there is still fat and skin to deal with which is a whole other mess. But bieng able to use nurbs muscles like the ones in the paper I linked and making them sculpt deformers makes hacking the skin simulation a ton easier.

HotBox
05-01-2003, 08:55 AM
Wow that is great news, I for one am not that bothered by it being a heavy process as the reults will be quite worth it, and i know from freind who are using "Absolute character tools" for 3DS max that it can also get quie heavy when many muscles are introduced.

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