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View Full Version : Facial Rig for baboon_cv's, skeleton&influence objects


c000be
02-12-2008, 10:55 PM
this is the facial rig i could figure out for my singing baboon angels [R&B music, to be precise, they will have rhythm].

I'm really not wanting to use blendshapes due to all of the weight considerations, and this is a full body character.
I'd also like to have the flexibility that comes with on-the-fly lip sync, and besides the Delgo rig [http://highend3d.com/maya/tutorials/character/Facial-Animation-Rig-for-Delgo-276.html]

the only system I could figure out was to use the influence curves instead of clusters, along with the influence objects, all on the bound skeleton.
The ear will have the skeleton hold the place where it attaches to the head in place so the curves don't stretch the skin out of place; I want to see if I can move the eye blink as an object via the skeleton, but I'm a newbie rigger on this level.
The tongue will use influence curves, and the inside of the mouth will not be seen too closely for the inside portion.
The cheek/muzzle influence objects size and scale will be controlled by the joint coming out of the jawbone/neck joint.

Any suggestions? insights?

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