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View Full Version : Bones, Ik and Ik Expr.


nhytro
04-30-2003, 09:14 PM
Hi guys! I hope one of you can answer a few questions for me. I tried out "Multi-Target-Kinetics" today, all I got was a weird mess of bones flipping all around then place. Following page 424 in the C4d manual( Page 389 in the german manual):

1. How does one snap null objects to the
roots or tips of a bone?
2. Where is the "Toe target null" in the image? I can only see 3 nulls.
3. I know how to change the appearance of nulls, but I saw no "cross" preset like the one used in the image, how was this done?
4.In the image, the "Knee, Joint and Toe" targets are outside the IK chain, this was illogical to me, moving them didīnt work either.
5. Putting the targets in the IK chain only caused chaos, where exactly in the chain should they be?


Although simply put in the manual, it is very confusing. I would be extremly grateful if someone could explain this issue a little further, I would be more grateful if someone could rig a leg according to the manual and send it to me, I would then take the leg apart for studiying.

Thanks for your anticipated help.

JIII
05-01-2003, 02:53 AM
umm well I just suffered, bones are a really tricky subject.


Its really not gonna help to much to see a working example, I am not sure if i have one anyway, its been so long since I did any of that stuff.

but One thing that helps with V.8 is to use tons of upvectors.

also just remake and remake and remake your bones till your eyes fall out man. there is something you are not getting quite right you just have to find it.

good luck

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