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tyjotr
02-12-2008, 10:03 PM
For which Engine - Any
Current Polycount - 1,260
Max Polycount - 6,000
Texture Size - Will be using 1024x1024

Description of background information on piece - Just thought id have another go at lowpoly organics, ive got this at the moment: Dwarf character, my plan is to create the dwarf, its weapons and equiptment and texture it all.

http://img215.imageshack.us/img215/4704/dwarfwip1ml5.jpg

Where are you looking to receive criticism - Everywhere.

GenZ
02-12-2008, 10:09 PM
Are you modelling from a ref?
I ask because there are some anatomy problems.The nose is too big and cheekbones are very defined.You have many polys that can be reduced without touching the look at all.Try to keep a simplier geo while thinking wich part of the body will get more deformed.Usualy joints need more loops of polys so they can deform nicely.
Its not bad,just needs some better thinking on where the polys should be.Keep working at it :)

tyjotr
02-12-2008, 10:30 PM
Are you modelling from a ref?
Not a ref as such, just looking at the world of warcraft dwarf.

I ask because there are some anatomy problems.The nose is too big and cheekbones are very defined.You have many polys that can be reduced without touching the look at all.
Would those be the ones on the feet and waist are? i think thats where your refering.

Try to keep a simplier geo while thinking which part of the body will get more deformed.Usualy joints need more loops of polys so they can deform nicely.
Its not bad,just needs some better thinking on where the polys should be.Keep working at it :)

Thanks, ill work on it and post again.

tyjotr
02-12-2008, 11:11 PM
Update:

Fixed the nose, sorta, and took out some loops, i hate the face still, but im liking the body. This is my first character by the way:

http://img212.imageshack.us/img212/1318/dwarfwip2qu8.jpg

GradiusCancer
02-13-2008, 02:46 AM
Huge barrel chest, please. Dwarfs have a thick trunk, and thicker thighs to hold it all up.

tyjotr
02-13-2008, 03:59 PM
Heres my update, some clothing and armour. Crits pleaseeee.. :)

http://img502.imageshack.us/img502/4096/dwarfwip3on5.jpg

GenZ
02-13-2008, 04:09 PM
hey tyjotr its looking already better,some crits though:
Remove a loop from the neck,make the chest bigger and more built,try to make the fingers rounder cuz they look very blocky now and see if you can make his face look angrier,usualy dwarves are angry looking fellas :D
Good job btw.

tyjotr
02-14-2008, 12:42 PM
Well, update:

Added a helmet and made him look angrier. And i started re-working the chest area.
http://img206.imageshack.us/img206/3866/dwarfwip4sa2.jpghttp://img206.imageshack.us/img206/3866/dwarfwip4sa2.jpg


To-do List:
- Fix blocky fingers
- Figure out helmet design
- Fix smoothing problems.

Cheers everyone!

tyjotr
02-15-2008, 11:35 AM
Ok, ill be adding the beard next i think :)

Head close-up, did clean it up since my last post though...
http://img145.imageshack.us/img145/714/dwarfwip5nk3.jpg


Currently what its looking like, tris = 3,444...
http://img145.imageshack.us/img145/6839/dwarfwip6ea5.jpg



Cheers guys!

tyjotr
02-15-2008, 12:34 PM
Added helmet decorations and a nice dwarven beard for him to keep bits of food in :D

http://img101.imageshack.us/img101/6389/dwarfwip7qx5.jpg

antodonnell
02-15-2008, 02:21 PM
Hi, tyjotr your modelling is very clean. The head topology is good but needs a bit more time put into it to define the face better and give it more character. Very generic at the moment. As GenZ had said reference always helps. The main thing bothering me though is the arms they are too long in my opinion. I d have the finger tips end just past the cut on the "apron" when the hands are by the characters side. Create a vertical cylinder in that position then rotate it out to meet the arms you have you ll see the difference.
Keep it coming :)

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02-15-2008, 02:21 PM
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