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phoenix2k
04-30-2003, 08:47 PM
Hi :)...

i'm trying to model a sword atm and need a bit of help...
i've been working with polys in max all the time now, but when i started the sword i had some problems and decided to try a different method using splines for the first time (after reading one or two tutorials)...

here is the result of the blade... its still a very early stage..

now my question is whether to continue using splines on the blade, or to do the whole thing in polys instead... the problem with splines being that i have a really dense model (slow in viewport), and when modeling with polys i could probably make the mesh less dense and quicker to rrender...

here are 3 pictures:


Blade:
http://chromeless.de/sonstiges/blade.jpg

Spline Cage:
http://chromeless.de/sonstiges/splinecage.jpg

Dense Mesh:
http://chromeless.de/sonstiges/surface.jpg



as i'm using splines for the 1st time, i probably haven't done it right to achieve a light model, so should i do the thing again with splines or polys??

thx :) phoenix

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