View Full Version : jsCreature pdf
tymznd 04-30-2003, 07:50 PM .... from the pdf
Creating a "type" of node....
-Create a locator, add an attribute called "Creature" of type string.
-Select Create > Locator
-Select Modify > Add Attribute
-Name the attribute Creature, and make it type String
Now that we know that our "creatures" are actually locators with an attribute..... we can type the following command:
ls -type spaceLocator;
......from the script editor
spaceLocator -p 0 0 0;
// Result: locator1 //
ls -type spaceLocator;
// Error: Unknown object type: spaceLocator //
Does anyone else get this?
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jschleifer
04-30-2003, 08:27 PM
weird.. it used to be called spaceLocator, now it's just locator:
spaceLocator -p 0 0 0;
ls -type locator;
// Result: locatorShape1 //
tymznd
04-30-2003, 08:43 PM
Jason
Thanks for the reply.... also I am on a mac and am getting this when running the jsJointOrient:
--------------------------------------------
jsOrientJoint;
// Error: string $cmd = "jsOrientJoint ì;
//
// Error: Unterminated string. //
-------------------------------------------
I did a search and found what it doesn't like..... do you think that because I am on a mac that it is translating some of the characters??
proc jsCreateOrientJointCB ()
{
// define the command first. The command will take 1 input, either 1 or 0. 1 will mean Z is UP. 0 will mean Z is DOWN
string $cmd = "jsOrientJoint ì;
button -e -c ($cmd + ì 1î) jsZUpButton;
button -e -c ($cmd + ì 0î) jsZDownButton;
}
I mean, what is --- ì 1î
I assume that those should be quotes.....weird
;)
ALSO - Why do you use Z up or down instead of Y up or down???
jschleifer
04-30-2003, 09:07 PM
Heya!
yep, it's a string error.. you can grab a working script (hopefully) at my homepage:
http://homepage.mac.com/jschleifer/HomePage/
I used z up because that's what we were using at work. convenience, really. works for backs! :)
tymznd
04-30-2003, 09:25 PM
Cool, got it.... works, thanks.
One note to others that are doing this tutorial.... I had to enter:
jsOrientJointUI
into the script editor.... instead of jsJointOrient, as the pdf specifies:
jsOrientJoint;
// Error: jsOrientJoint;
//
// Error: Wrong number of arguments on call to jsOrientJoint. //
jschleifer
04-30-2003, 09:33 PM
yep yep, jsOrientJointUI is the right one.. jsOrientJoint was only partway implimented & shouldn't have been included in the docs.
d'oh!
-jason
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