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View Full Version : Work Dump: Game Art


codyalday
02-12-2008, 12:33 PM
Wow, how naive was I to think landing a job in the industry will be a piece of cake. Anyways i am going to keep pushing, and dishing out work untill I do. I really do ask for harsh critque so I can better my work. Ill be updating reguarly:)
Some work here. Still WIP. Around 340 tris.
http://img.photobucket.com/albums/v19/codyalday/letterboxfront_wip_1.jpg
Around 6k tris.
http://img.photobucket.com/albums/v19/codyalday/potion_person_wip_1.jpg

gsokol
02-12-2008, 06:23 PM
Hmm getting a job in the industry as an artist is indeed tough, I'm still trying myself. As for the work. For the first peice, it is fairly simple, so there isn't too much to elaberate on. I can see some texture seams on the curb thing, and the lighting is creating a wierd triangle shape on the ground.

For the second, I think it looks pretty nice, the polyflow is good for the most part. My biggest concern for this character is the way the edgeflow will affect rigging and animation. The area on the arm near the elbow has some odd flow, which could create some unwanted problems when rigging. Also for the legs, although the flow around there is better, the fact that he was moddled with them fairly bent might create some problems when trying to straighten them out. I would really like to see the character textured.

codyalday
02-25-2008, 03:45 AM
Sorry for the slow updates, been really busy. Thanks for the crits gsokol, i looked into it and changed the character around a bit. Here is the update, comments and crits appriciated.

http://img.photobucket.com/albums/v19/codyalday/potion_person_wip_2.jpg

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