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View Full Version : Local Rotation of a joint..


CGmonkey
04-30-2003, 06:21 PM
Hya, :wavey:
I've got ONE problem, major one too..

How do I change the local rotation of a joint?

Display local rotation axis won't cut it, it rotates the whole bone with the joint (a regular rotation). Oh and I've got Maya 4.5!

Any help would be really appricated!

and this... " rotate -r -os 180; " only rotates it around x axies.. "CgMonkey going nuts"

Doogie
04-30-2003, 07:15 PM
Is this what your talking about?
[list=1]
select a joint
enter component mode (F8)
click on the '?' in the status line (Select by component type: Misc)
Use Rotation tool and click on joint and rotate
[/list=1]

Otherwise, edit it in the attribute editor.

as for MEL you almost had it right.


rotate -r -os 0 0 -90; //means: rotate -r -os x y z

and those would be float values

CGmonkey
04-30-2003, 07:21 PM
Thanks ALOT mate! I owe you one..

And oh, It's my first time rigging in maya (a former 3dsmax user) what is Component mode used for? (more then local orientation on joints ;) )

Doogie
04-30-2003, 09:39 PM
Yeah, it might be hard to explain (the Docs might have a better explination) but it's for modifying the parts that make up an object. For instance, instead of selecting and translating an object, youd select/translate a vert, edge, or face.

Basically messing with the components of an object. (if thats clear?)

I wish I could see where your comin from, I cant even get the camera to tumble or pan in Max :D

But I'm happy to help with any specific questions/problems.

Rudity
05-01-2003, 01:31 AM
Dont forget there is a Orient Joint command in Maya 4.5.

Skeleton - Orient Joint.

This does a good job too!

lricho
05-01-2003, 03:12 AM
component mode in maya is sorta the same as sub-object mode in Max

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