View Full Version : How to render 3d for a sprite?
s333654 04-30-2003, 05:31 PM Hi everyone,
I was trying to render some of my 3d models for a 2d sprite. The sprites are ment to be made for a game like Starcraft. Do you have any advice of how i could render this the best? In the end, the renders will be used as sprites after they have been down-scaled.
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Dave Black
04-30-2003, 07:09 PM
First, you'l need to disable AA so that your alpha channel is clean.
You'll probably need to setup a camera system with an isometric perpective. Try to keep your lighting consistant as well.
The best way to do all this, is to setup a scene that has all the cameras, lighting, settings, render aspects, etc., and save it off. That way, you can just drop your model/animation into the scene(or visa versa) and hit the render button.
-3DZ
:D
Steve Green
04-30-2003, 07:20 PM
I wouldn't disable AA in the render dialog, you can turn off anti-alias against background in preferences/rendering.
Depending on the size of the sprites, I would also experiment with the different filtering options, the default Area filter is probably a little soft and you may lose some detail in the sprites.
What you could also look at (if you are rendering to a palette image) is to set up a source palette in a gif with magenta as colour 0, then specify that when you render to a flic, with a bright magenta for your background.
This would give you a palettised sprite with a colour 0 that can be used as transparent.
- Steve
Dave Black
04-30-2003, 07:28 PM
Thanks, Steve, that was what I was trying to say. I did'nt mean to completely disable AA, but to do so against the BG. Sorry for the confusion.
-3DZ
:D
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