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Jebus
04-30-2003, 03:33 PM
Hope I'm posting in the right area.

I'm running Maya, I model for a UT2k mod. I've created allot of characters and am wondering about animation loops.

Being very new to animation, could anyone tell me or point me in the right direction to make animation loops.

Example, do you save a file for every loop. A walk loop, a run loop, a jump loop. or is this done all in one save file?

Or once you made a loop, do you just make another loop at a different time in the time line?

Please give me any info on animation loops.

Any help at all would be very much appreciated! thanks in advance.

zoothorn
04-30-2003, 04:26 PM
you should produce a separate looping cycle for each diffrent type of anim. Like you mentioned, a separate file for a run and a walk, strafe left, strafe right etc. I'm not sure about unreal modding but usually these things need to be separate to fit into the code.

Jebus
04-30-2003, 06:52 PM
Holy Moly.. That means if you have a single character
and want to animate him 110 different loops. I will need
110 different files. wow!

Thanks for the input!

Hugh
04-30-2003, 09:54 PM
If you're using ActorX, I think you can specify the different frame ranges that correspond to different animations....

zoothorn
05-01-2003, 08:56 AM
It's unlikely that you'll need 110 separate animations for unreal tournament, you'd only need that for a game with an all singing all dancing character that can climb up stuff and fight hand to hand as well as shoot etc. I would imagine for Ureal tournament you'd only need a stand idle, walk, walkback, run, run back, strafe left, strafe right,(seperate strafe anims for running and walking) gun recoil, jump (separated into three sections take off, travel and land) and any taunts you want to put in. Again I suppose it all depends on what you are intending to do and how the unreal engine works.

Hugh
05-01-2003, 09:53 AM
There is a set list of animations that you need for an UT2003 character... There are quite a few, although less than UT (which had 7 different death animations)

I'm sure there are details of things like this on UDN (http://udn.epicgames.com)

Jebus
05-01-2003, 01:45 PM
Thanks all, I have read allot of the UDN. Very good resource. Also I'm familiar with the standard animations needed for UT2003.
I just wasn't sure about the best way for setting up the animation loops.

It sounds like its ok to have all of them on one save file, then export with ActorX, the separate loops. I have yet to try it though.

So how would I name separate loops in one save file, or time line, in Maya. Would this be done with Character set?

Hugh
05-01-2003, 02:25 PM
If I remember correctly, you give them their names in ActorX.... so you don't actually need to have anything other than the animation itself

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