adrencg
04-30-2003, 04:15 PM
I'm working on a 5 minute anime style short (all interiors, no outdoors stuff) and was wondering if some of you cel shade experts could give me some advice.
I know that traditionally, anime film backgrounds are all handpainted and the characters do their actions on top of that. To convey kinetic action, the static background is moved around. Good editing doesn't hurt either. Lots of quick cuts are used because of the lack of ability to move a camera all over the place -- part of the lameness of 3D, IMHO.
There are 2 or 3 major shots in my film that require the camera to move from place to place, but for the most part I plan on using static, handpainted backgrounds.
How is the other 3d cel out there usually done? Is it a combination of both 3d moves and static backgrounds? How can the look between both be matched so that the 3d camera work doesn't look out of place? Any tips from people who have been there would be appreciated.
mike
I know that traditionally, anime film backgrounds are all handpainted and the characters do their actions on top of that. To convey kinetic action, the static background is moved around. Good editing doesn't hurt either. Lots of quick cuts are used because of the lack of ability to move a camera all over the place -- part of the lameness of 3D, IMHO.
There are 2 or 3 major shots in my film that require the camera to move from place to place, but for the most part I plan on using static, handpainted backgrounds.
How is the other 3d cel out there usually done? Is it a combination of both 3d moves and static backgrounds? How can the look between both be matched so that the 3d camera work doesn't look out of place? Any tips from people who have been there would be appreciated.
mike
