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adrencg
04-30-2003, 04:15 PM
I'm working on a 5 minute anime style short (all interiors, no outdoors stuff) and was wondering if some of you cel shade experts could give me some advice.

I know that traditionally, anime film backgrounds are all handpainted and the characters do their actions on top of that. To convey kinetic action, the static background is moved around. Good editing doesn't hurt either. Lots of quick cuts are used because of the lack of ability to move a camera all over the place -- part of the lameness of 3D, IMHO.

There are 2 or 3 major shots in my film that require the camera to move from place to place, but for the most part I plan on using static, handpainted backgrounds.

How is the other 3d cel out there usually done? Is it a combination of both 3d moves and static backgrounds? How can the look between both be matched so that the 3d camera work doesn't look out of place? Any tips from people who have been there would be appreciated.

mike

dark_lotus
04-30-2003, 08:41 PM
Lots of quick cuts are used because of the lack of ability to move a camera all over the place -- part of the lameness of 3D, IMHO.

Firstly, what are you on about? The camera has NO limitations in the 3D world.

You can do many things in this situation.

You can paint your own backgrounds and scan them in.

You can build the interior and cel shade that,

You can paint the background and map it onto a 3D object.

The cel-shaded short i'm working on is a combination of all 3.

Celshader
04-30-2003, 09:39 PM
Originally posted by adrencg
How is the other 3d cel out there usually done? Is it a combination of both 3d moves and static backgrounds? How can the look between both be matched so that the 3d camera work doesn't look out of place?

If you're looking for examples of moving 3D backgrounds married with hand-drawn cel animation, look no further than these two films:

Blood: The Last Vampire (http://www.bloodthemovie.com/) -- several shots had animated LightWave backgrounds.
Disney's Tarzan -- stunning 3D paintings with Deep Canvas (http://disney.go.com/disneyvideos/animatedfilms/tarzan/deepcanvas.htm)

---

Also, for inspiration, check out the online URDA (http://www.romanov.x0.com/URDA/index.htm) series of celshaded shorts!!! The exploitation of the 3D camera in this series knocks my socks off every time I see it. Slow motion, dimensional camera moves, camera-based moving holds, extreme perspective...fabulous work, overall. Some of the models look rough, but the filmmakers use those models extremely well!

:love:

Shade01
04-30-2003, 10:10 PM
I've been doing a lot of R&D on this for my film and to make the 2d and 3d camera movements match and have it all look the same takes a combination of many things including post processing and rendering in such a way that the movement conveys 2d instead of 3d. At the root of it all, are the textures. In order to make it all work, all applicable textures are handpainted watercolors (in my case) using the same style as my static backgrounds.

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