View Full Version : CS : Red parts, crashes...
Lomax 04-30-2003, 02:33 PM Sorry if this has been asked already...
but has anyone run into a bug where part of the biped turns red, and either corrupts the whole file, or causes max to crash when you try to export the bip animation?
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Equinoxx
04-30-2003, 02:54 PM
read the sticky, it's there for a reason. If you want a fast answer, state your max version, your cs version and your os . . . that would seriously speed things up.
Lomax
04-30-2003, 03:11 PM
I'm using max 5.1 (sp1) and character studio 4.1
Sounds like you have entered moflow...
Do you have much CS experience?
There are things to avoid..
-Shea
www.Ls3D.com
:airguitar
Lomax
04-30-2003, 08:53 PM
I've been using CS for a while, and this i the first I've seen of this problem. I haven't even gone near motion flow.
One thing I found out is the animation can't be saved to a .bip directly, or max will crash, but it can be copied to another biped, and then saved out from there.
My latest problem is with a scene that works fine until I save it and reopen it. Even if I didn't make any changes, opening the new version kills max.
Bummer,
I will reply just to keep you high in the list because someone may solve it yet.
Good Luck!
-Shea
www.Ls3D.com
:surprised
erilaz
05-01-2003, 03:50 AM
What is the exact scenario? How was the scene constructed etc.? Can you give us a workflow that lead to the problem?
Lomax
05-01-2003, 01:43 PM
For one scene, I merged in the rigged character. Nothing unusual.
The other scene (the latest one) was set up and animated by some one else, and now I have to add a second character to it, without changing what's already done.
Kinda hard to finish a scene when it's not safe to save... :shrug:
And that's the only file that seems to have that problem.
spacegroo
07-28-2004, 05:47 PM
Lomax,
Did you ever find a resolution to the CS parts turning red issue? Some colleagues of mine are experiencing similar issue, where the Bip01 turns red and then things get very flaky. We're trying to figure out what the source of the trouble is, but we haven't discovered exactly how to reproduce the bug.
Any insights you might have are appreciated.
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