butCherHeLL
04-30-2003, 12:14 PM
I think ,I learned 2 possible way for build an eyelid (NURBS style working)
1a) Project a curve on head surface
1b) than clone it, and than loft for an eyelid.
2a) building an lofted eyelid by referenced circular curves.
2b) detach surface by referenced isoparms.
2c) fillet or stitch work than rebuild and attach
on WORK1, it needs trim the eyehole. but on this WORK style the patchwork surcafes cant be attached (to be one surface)
on WORK2, this work2 style is better. but finally the cross-sided surfaces cant be attached as the image following. so.
I think after polygonal modeling and converting to nurbs is not a good way.
http://host.deluxnetwork.com/~lana/cgtalk/problem9.gif
and the image is simply my problem ...how can I do attach this 2 surfaces by no any surface deformation (no stitch points style. I need one finally surface if can possible )?
1a) Project a curve on head surface
1b) than clone it, and than loft for an eyelid.
2a) building an lofted eyelid by referenced circular curves.
2b) detach surface by referenced isoparms.
2c) fillet or stitch work than rebuild and attach
on WORK1, it needs trim the eyehole. but on this WORK style the patchwork surcafes cant be attached (to be one surface)
on WORK2, this work2 style is better. but finally the cross-sided surfaces cant be attached as the image following. so.
I think after polygonal modeling and converting to nurbs is not a good way.
http://host.deluxnetwork.com/~lana/cgtalk/problem9.gif
and the image is simply my problem ...how can I do attach this 2 surfaces by no any surface deformation (no stitch points style. I need one finally surface if can possible )?
