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View Full Version : WIP: ut2k4 gasmask nazi character


natrule
02-10-2008, 02:23 PM
character i've been working on for unreal tournament 2004. Polycount stands at 3304 tris.

Before i go any further with it, I would really love some comments/input. I really need a fresh pair of eyes to view it and see if they can spot anything wrong with it. e.g mesh flow, poly count, proportions etc.

CONCEPT:

http://rule.customer.netspace.net.au/concept.jpg


WIREFRAME:

http://rule.customer.netspace.net.au/front_side_wireframe.jpg
http://rule.customer.netspace.net.au/perspective_front_and_back.jpg

arrangemonk
02-10-2008, 02:41 PM
lol, a 70's gas mask on a sunday dress of a 'average nazi'

a man who needs a gasmask doesnt walk around in his most expensive suit, even if its a nazi

look at this:
http://www.gebirgsjaeger.4mg.com/Gebirgs6.htm
http://www.pilotenbunker.de/gasmaske.jpg
http://www.ridia.at/_oscommerce/index.php?cPath=50_159&osCsid=23c0b362feba146d4d6bd8979648265b
(this is kinda funny, helloween costumes)

requiem2d
02-10-2008, 04:12 PM
Feels very flat, but apart from that you're on track..

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