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View Full Version : Using Hair/fur to generate low poly images


Hawksmoor
02-09-2008, 05:20 PM
After years of painting hair for games characters I was wondering if anyone had tried to simplify the process by rendering hair clumps (and their alphas) using the hair and fur system in max?

I'd be curious to know if anyone had any recommended settings that gave them a good clean short or long hair strand.

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02-09-2008, 05:20 PM
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