zheddo
02-09-2008, 08:03 AM
Hi everyone,
I've once more encountered a problem with blenders export functions. I try to export a UV mapped model as an .md2 file, as I try to use it ingame later on.
I'm using a MacBook Pro, System OS X V. 10.4.11
2.33 GHz Intel Core Duo
3GB 667 MHz DDR2 SDRAM
It tells me that my model isn't entirely made out of triangles, but I guess that doesnt matter. Anywho it starts calculating the frames up until around about frame 190 and then just stops, or actually sometimes blender crashes completely...
my first question would be what exactly it's doing "calculation frames"
and second if that's normal, or happens on other systems too?
and my third question is if it's a stationary model shouldn't it just have 1 frame?
Thank you for your help in advance, Philippe
I've once more encountered a problem with blenders export functions. I try to export a UV mapped model as an .md2 file, as I try to use it ingame later on.
I'm using a MacBook Pro, System OS X V. 10.4.11
2.33 GHz Intel Core Duo
3GB 667 MHz DDR2 SDRAM
It tells me that my model isn't entirely made out of triangles, but I guess that doesnt matter. Anywho it starts calculating the frames up until around about frame 190 and then just stops, or actually sometimes blender crashes completely...
my first question would be what exactly it's doing "calculation frames"
and second if that's normal, or happens on other systems too?
and my third question is if it's a stationary model shouldn't it just have 1 frame?
Thank you for your help in advance, Philippe
