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View Full Version : Character: Popular Castlevania character


AgtG
02-09-2008, 04:34 AM
Here's some viewport captures of a character I'm working on. I humbly request some critiques in the hope of improvement. Hopefully the character is recognizable.
http://www.agentgibson.com/WIP/AWIP1.jpg (http://www.agentgibson.com/WIP/AWIP1.jpg)

http://www.agentgibson.com/WIP/AWIP2.jpghttp://www.agentgibson.com/WIP/AWIP3.jpghttp://www.agentgibson.com/WIP/AWIP4.jpghttp://www.agentgibson.com/WIP/AWIP5.jpg

AgtG
02-09-2008, 11:48 PM
I fixed something.

8bit_Mind
02-10-2008, 02:13 AM
great man ! it's alucard !! my fav castlevania game... the second is the 3rd one from gba...

great model, i cant wait to see it finished on a good pose...

congratulations !

AgtG
02-10-2008, 03:26 AM
Finally some feedback.... Thank you very much. It's my favorite game, too.
I do need some critiques, though I want to finish it up for my portofolio.

dpizzle
02-10-2008, 07:25 AM
my favorite castlevania character as well...
i think that you should add an alpha map to his hair

8bit_Mind
02-10-2008, 11:09 AM
well agtg, u could change the cape color to red (the white part)

AgtG
02-10-2008, 01:45 PM
His hair does have an alpha, but the max viewport doesn't display it correctly. It doesn't sort them. It's quite bedeviling. As for the cape, the shader allows any color for either side. I'll try red.

gsokol
02-12-2008, 04:27 AM
Very cool. Alucard is defiantely a stud. Everything looks pretty good, the hair is definately the weakest part at the moment. One thing I noticed, and I may be a little too nitpicky, but there is a very small seam in the texture on the forehead. Also the philtrum (crease under nose and above lips) sticks out a little too much. Thats all the critique I have atm. If you could post up some wireframes so we can see your edgeflow.

AgtG
02-12-2008, 06:25 PM
No, nitpicky is good. Thanks, I'll wireframe it up.

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02-12-2008, 06:25 PM
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