View Full Version : Character: Mech: Bubblegum Crisis:priss's hardsuit
Maya Ayanami 04-30-2003, 05:23 AM this is definatle a wip and I think that itll take a while to complete.
well this is priss's hardsuit from the anime series bubblegum crisis and ya know what is weird. it doesnt have anything to do with bubblegum(unless I am missing something)
well this is the head set and is far from completion
i have included a pic of one of my ref pics.
http://www.angelfire.com/magic/render/images/cgtalk/Priss_helmet_both1.JPG http://www.angelfire.com/magic/render/images/cgtalk/priss_fullbody_ref.jpg
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Flash FROG
04-30-2003, 05:30 AM
Wow you have got a lot of work ahead of you. The pic looks pretty good though. The only problem is that only one shows up.
Keep up your work.:applause:
FallenSwordsman
04-30-2003, 08:19 AM
We've seen a few Priss hardsuits here on the WIP - so dig deep and you might find a few others that you can compare off! So far as I'm aware (I think I read this some time ago) Bubblegum crisis is the point when you're blowing bubblegum and its about to burst, and I think it was that imagery that they named the series after - a world set on the point where its about to burst. Anyway, on with the crit! Yep - not much here so far, but what is here is looking good. If you haven't found it already fineart.sk may well have some Priss refs. Best of luck with it:)
Maya Ayanami
04-30-2003, 07:43 PM
thanks for that. did you ever notice that every one the the night sabers hardsuits are different. and I dont mean the simple things. I mean almost every part of the body is different. the feet are all different. the heads are all different. there is like only one thing that stays the same and it is a really small peice.
cool. I never thought about the bubblegum thing in that way.
I'l try to get some stuff up this week.
FallenSwordsman
05-01-2003, 12:47 PM
Yep, the hardsuits are certainly very different- check out Stimpy's version of Sylia Stingray
http://www.cgtalk.com/showthread.php?s=&threadid=40716&perpage=15&pagenumber=1
It started off in Priss colours that confused the heck out of me, all I noticed was the lack of helmet wings - but Stimpy's rendition is pretty good!
koinu
05-01-2003, 03:25 PM
if memory serves me right, I thinks that slice56 had done that lil Priss awhile back. Always good to see another version from another artist. Very cool
psyop63b
05-01-2003, 04:27 PM
I believe that this is the third Priss I've seen so far (not that that's a bad thing). I had actually thought to do this one as well, but changed my mind after I saw someone else (slice) had done it on 3dsurfer. He did the Priss from BGC Tokyo 2040 (which is a sucky series DO NOT BUY IT!) and I like the original OVA designs for the hardsuits better. So good luck and keep posting updates.
Maya Ayanami
05-02-2003, 05:28 AM
ha. finally an update.
it isnt finished yet but would apreciate some crits.:surprised
one more thing. I am trying to make this a highly acurate model.
http://www.angelfire.com/magic/render/images/cgtalk/priss_helmet_render1.jpg
strick9
05-02-2003, 06:08 AM
Great start Maya !! I am stoked to see another version although I am jealous your head is much nicer than mine :beer: I couldn't for the life of me figure out how to cut nice seams like you did with poly modeling in Maya. I am animating the Priss I did in Motionbuilder but I am getting a bit tired and am ready to move to my next project. But this is an awesome start. Can't wait to see your progress.
FallenSwordsman
05-02-2003, 12:18 PM
Yep, this is shaping up nicely so far! I'll just point out stuff you probably know of already since this isn't finished - so apologize in advance for that - okay here we go: First off the interface with the grey bit (see your reference) and the helmet "wings" should have a seam there just to distinguish the two parts from each other. Also I would increase the size and detail of that little dip in the grey bit as well. Apart from that, its all looking great :beer: I particularly like the crease you've done in the helmet wings.
Maya Ayanami
05-02-2003, 07:13 PM
Strick9: what do you mean by cut nice seems. if you mean between the front part and the main part of the helmet then well. they are 2 different surfaces. its so the front thing can open up. and alll the sharp edges were a pain in the ass. I had to convert to sub-d's then use the crease function. but since Mray doesnt do sub-d's I had to convert back to polys with highres. big pain in the ass. but the textureing is going to be the real chalenge. how the hell do you know where to draw in the different parts in to the unwraped uv thing. I have no experience in this feild so??. and what is the under the chin part supposed to look like. dont havve any references of that.
Flash FROG
05-02-2003, 07:51 PM
Nice model so far.
I think you will have an even harder time trying to figure out how to model the body, with no reference from behind.
Overall it looks good.:thumbsup:
strick9
05-02-2003, 08:35 PM
Maya, I thought it was one mesh with those seperation seams cut into the mesh, but actually how you are doing it with two meshes is a lot better IMO. Going back now I definetly would have created parts of the armor in seperate because I ran into a bunch of problems painting the skin weights, and getting movement on things I did not want. Oh well live and learn :)
As for the texturing, just unwrap it in the UV editor, and move and sew your UV's till you get it all laid out then just paint the UV's in Photoshop, or any other painting software. The way I got ready for UV mapping was by making simple primitives and playing in the UV editor to see how it worked. After that I used one of the free models on CGTalk, to practice on something more advanced since I am a newbie, and don't have a library of my own. I did this while modeling Priss so I could just move on to texturing without too much lag time.
Maya Ayanami
05-03-2003, 03:31 AM
then just go back and remodel it and you can use your model as a type of super reference to keep the right scale and stuff. I dont know. I some sort of a perfectionist when it comes to this kind of stuff so I dont stop till it is just right. just the main part of the helmet took like 4 or 5 hours. is this a lot. i have no way of telling.
Shaykai
05-03-2003, 05:33 AM
Wow fantastic model Ayanami, ididn't know you were getting this good at modeling. Do you know how to do all that sewing UV's and stuff? if you do you gotta show me.
Media_Soldiers
05-03-2003, 06:17 AM
nice start
sMileGraPhix
05-05-2003, 09:07 PM
oh oh :eek:
but... this is the same model that i'm modelling now!
great choise so... ;)
this are my wip at moment... (all Subd but some parts of elmet are nurbs)
http://www.smilegraphix.it/temp/bubblegumcrisisWIP2.jpg
http://www.smilegraphix.it/temp/bubblegumcrisisWIP4.jpg
http://www.smilegraphix.it/temp/bubblegumcrisisWIP5.jpg
Maya Ayanami
05-05-2003, 09:30 PM
thats cool dude. I like your feet and legs. i wish there was some orthos of nene's and that other girls hardsuits. I could only find priss's and sylia's the others are in perspective and are hard to model from. and did you find that the scale or whatever you can call it is all screwed up in the 2 ortho pics for priss. it can get really frustating when you can only rely on either the side or the front reference pic and not both.
anyways it is shapeing up pretty good there sMileGraPhix can u pm me the link to your wip. i'dd like to drop in every once in a while to check up on your progress.
onlooker
05-05-2003, 09:32 PM
sMileGraPhix, What app is that you use?
sMileGraPhix
05-05-2003, 10:04 PM
yes, get a good blueprint is hard!
for my model i used this pic:
http://www.smilegraphix.it/temp/bbgct17.jpg
all in Softimage|XSI 3.0...
two other pic of wip...
http://www.smilegraphix.it/temp/bubblegumcrisisWIP6.jpg
http://www.smilegraphix.it/temp/bubblegumcrisisWIP7.jpg
see you soon for other ugrade i hope :rolleyes:
bye!
FallenSwordsman
05-06-2003, 12:54 PM
Yep, another Priss - she's certainly turning out to be a popular subject for modelling. She was even supposed to have been killed off in the original series. It would be nice to see a Nene as well - maybe I should do one! Both Prisses look very good. Well done gentlemen!
Maya Ayanami
05-07-2003, 05:45 AM
I think the main reason priss is so popular is because well as far is i know there are only front and side views of priss and sylia's hardsuits. And I think that sylia's hardsuits head peice looks strange. So I think it is because priss has a cooler color scheme and the actual model looks cool. anding those big ear things to what I have so far increased the over coolness factor of the model.
well thats my 2 potatos.
DragonKore
05-07-2003, 06:31 AM
Good job on the WIP, both of you.
Smile, I see you're using Softimage. :buttrock:
Maya Ayanami
05-07-2003, 06:54 AM
Hey sMileGraPhix:
About how long did it take you to finish your head. and even the rest of the parts youve finished so far.
Your pretty good. I have manymany times more polys on my head.
How long have you been modeling for?
sMileGraPhix
05-07-2003, 12:24 PM
Hi Maya!
At the beginning i started with the polygonal's approach but after that i changed method.
i used Nurbs surfaces to make some parts of the head, the rest are poly...
the number of polygons for the head is: (4 triangles, 538 quads, 12 ngon) <-- low poly version, xsi counts 3144 triangles totals
>> Subdivision surfaced version: 16416 triangles totals
the number of polygons as regards the legs is: (242 triangles, 1892 quads and 16 ngon) <-- low poly versione, xsi counts 4330 triangles totals.
>> Subdivision surfaced version: 17772 triangles totals
to make all the image's models that i posted, it took more or less 16 Hours (true).
bye :wavey:
psyop63b
05-07-2003, 01:00 PM
I wish I had thought to look online for ortho drawings. I did it the hard way and made my own orthos from observing the BGC DVDs. Since I saw so many other people doing this model however, I've changed my mind.
http://www.johnmacfarlane.net/forumdata/2d_008.jpg
FallenSwordsman
05-07-2003, 01:20 PM
It shouldn't really matter if others are doing the model as well - so long as you're having fun with it - why not just do it anyway? We've had a number of Priss's before these two (plus a Sylia) and I doubt that these will be the last either. Just model for the fun of it:)
Stimpy
05-07-2003, 02:09 PM
heh.
weird to see this modelling boom. when i had started on mine i hadnt see either the tv show or a model of her before. since then (4 months maybe) i came across maybe 8 versions or so.
strick9
05-07-2003, 02:32 PM
Just to add to the discussion of why thr Priss model is so popular. The main reason I did a Priss was, as Maya said, simply because the orthos's are pretty much already done, and available at fineart.sk I really was anxious to get started on a second project asap, I was basically surfing fineart and saw this as being something I could jump right into with little preperation. Plus I really dig the character design, and the anime isn't too bad either.:thumbsup:
psyop63b
05-08-2003, 02:53 AM
8 versions of Priss? Good God There's gotta be a way to make the model in an original way. Initially I wanted to build it so I could animate her. We'll see.
FallenSwordsman
05-08-2003, 06:52 AM
@ psyop63b : Well you could always try to create her without her helmet on - or even without the hardsuit on - plus I don't think anyone has ever attempted to put her in a BGC style environment or fighting a Boomer but then we're starting to talk seriously major project there
Maya Ayanami
05-08-2003, 07:15 AM
damm that would take so damm long to create an entire environment like that, but it would be cool.
this is pretty cool that there are 2 of us updateing our stuff in one thread.
sMileGraPhix: when are you going to do your next update. im looking forward to it.
I should have another thing up by tomarrow.
psyop63b
05-08-2003, 01:44 PM
Yeah, you're right. I guess I'm not the only one who thought about modelling her without the helmet on. I didn't want to say anything so I could keep the idea allll to myself :p Well now that the cat is out of the bag I guess I'll have to tackle that before anyone else does. I'll just have to make sure my model puts all the others to shame :D
Maya Ayanami
05-08-2003, 06:05 PM
someone should do a toon render of one of their models. hmm. I could to it after I finish and maybe put it one a site once I make one. cause the available orthos are unreliable when using both. I just stick with the side veiw how aboot you guys eh.
how did you guys model those things on her feet. kinda where the ankles would be. cause Im having a bit of trouble with it. and you know that seem down the leg. do the 2 peices touch right up against each other or is one resting on top of the other. I dont know witch it should be. or is it just the paint job.
what the heck are those things on the side of her feet anyway. I thought that it might be a type of thruster. you know. so that they can kick harder. but I dont have a clue as to what it really is.
thanks in advance.
FallenSwordsman
05-08-2003, 08:13 PM
@Maya: Stimpy did a toon render of his Sylia - came out quite well as well. Just check his post and the link in his signature - plus he's also got it on his website.
Can't really help with the ankles though! Haven't the faintest idea what those things are! Maybe I should start modelling this too so we can have three Priss's all at once!
I know its slightly off the Bubblegum Crisis theme - but take a look over at Yamag's Garage:
http://www001.upp.so-net.ne.jp/yamag/e_top.html
Go to the CG Gallery section and have a look at his Anime Girls - he's done some pretty good Neon Genesis Evangelion stuff with cel shaded renders too - maybe something to aspire to?
Maya Ayanami
05-08-2003, 10:02 PM
thanks for that link. that guy is pretty talanted. And Evangelion is my favorite show by far. after I finish priss and maybe the rest of the nightsabers Iam going to start to model the whole eva series. eva 0, 1, 2 maybe eva 4 and the mass production eva's
hey. do it. itwould be cool to have 3 people here. we can all help each other out. come on what do you say.
psyop63b
05-09-2003, 03:47 AM
The things on her ankles are INDEED thrusters that give her an extra powerful kick. She got them with her new suit at the end of episode 6 of the OVA. Also, in addition to her railgun and palm cannon her arm attachment includes a U-shaped "S-mine" that can stick to things and explode.
::SPOILER::
Rumor has it Priss was meant to die, but at the last minute the script was changed and viola! she is quickly rescued. If you watch the ep. this will be painfully obvious.
::END SPOILER::
strick9
05-09-2003, 04:44 AM
Hey Maya I actially just did a toon render of the Priss I did, to be honest I like it much better then the one I painted in Photoshop, plus it hides the flaws in my model much better ;) I was gonna post some animations of her I worked on in MotionBuilder, but havent had a chance to upload them yet. Anyways I'm stoked on all the love Priss's getting.
Psyop63b: Can't wait to see that Priss with the face modeled should be very cool :thumbsup:
hypercube
05-09-2003, 06:05 AM
Wow, Priss Fest '03 :D I think she definitely has the best looking helmet and overall design out of the sabers, which does explain the popularity. I want to see some Boomers though! :twisted:
Looks like uh, everyone's? models are coming along well :thumbsup:
There was a cool 2D pic from ages ago, I think it was in a book or a book cover, but it had priss kind of half-in-half-out of her suit and it looked like the suit was flying off of her in pieces and layers..always thought that was a great image, it might be interesting to try the same thing in 3D.
FallenSwordsman
05-09-2003, 07:15 AM
@Psyop - Yeh, I heard that Priss was supposed to die too and they were going to replace her with Vision, but fans weren't best pleased with that.
FallenSwordsman
05-09-2003, 07:19 AM
@Hypercube - I think the above image was the one you were talking about...heh heh, would be nice to see this one in 3D!
@Maya - I've got another fairly major project going on at the moment which is making me tear my hair out so it might be nice to take a break from that and create a Knightsabre...actually Nene was my favorite, I have no idea why! Either her or Leon. Leon was so cool! If I do have a go, I won't be able to do anything this weekend though...visitors, bah! But, I must confess, I have had aspirations to do a model of some sort from BGC for a while.
psyop63b
05-09-2003, 03:17 PM
I love that nene, especially since she's the runt of the group. Strick9: the deeper I get into this discussion the more I want to model that damn thing. WHo knows, maybe I'll take up the challenge of making a version of the exploding suit picture??? No, I think I'll create a pose of my own. I have a few ideas. I'm currently engrossed in making some gaming models so it might be a while before I get around to Priss.
Maya Ayanami
05-09-2003, 07:32 PM
finally. sorry for not updateing. i said i'd do it yesterday but didnt get around to it.
it would be some challenge to model and even texture a rouge boomer. damm that would be hard cause each one doent show up for long and they are soooo complex it would be still be hard if you had a perfect references for 3 views and had a whole bunch of high detailed drawlings in perspective. but we have the oposite. it wouldnt be that hard if you had all that but it would take quite a while. but it sure would be sweet if someone were to finish one.
well here is my stuff. wait. i'll just point out the things that I allready see wrong with it and that are not finished. k.
the little bulge for the jets are all weird looking and doesnt even have a hole yet. needs a lot of work. the bombs arnt finshed yet. that crease is kinda in the wrong place.
but you guys can still crit on all these things. actually tell me everything that you think that will make it better. doesnt matter. but only in the modeling aspects ofcourse.
Maya Ayanami
05-09-2003, 07:34 PM
heres the back view. haha. doesnt it look like some sort of creature is sticking its tounge out at you.:drool:
sorry but I had to upload to CgTalk cause I cant login to my webspace at the moment.
and I just started the foot 3 days ago so be nice.
FallenSwordsman
05-11-2003, 03:24 PM
Looks good, Maya - I'm not so sure that the toe section is quite right but I'll have to watch BGC again to suggest improvements. Plus I think I would round off the ankle area a bit more, it looks like it might be jutting out a smidge too much.
I started on Nene yesterday - just got the bottom part of her helmet done and then my hard drive died so I've basically lost everything. Thankfully I hadn't gotten far with the model. I think I would have been more P.O.ed if I'd gotten halfway through then lost it all. But ah well, these things happen. I'm going to try and freeze my hard drive back into life but it looks like I'm not going to be doing any modelling until I can replace it.
sMileGraPhix
05-11-2003, 05:29 PM
hi Guys!
new pics of my progress:
http://www.smilegraphix.it/temp/bubblegumcrisisWIP9.jpg
http://www.smilegraphix.it/temp/bubblegumcrisisWIP10.jpg
l-a-akira
05-11-2003, 05:53 PM
Hey Christian,
Looking good...can't wait to see it finished. :)
Rei Ayanami
05-11-2003, 06:32 PM
The feet looked off to me too. Good start, Priss's is the best looking one anyway!
Yet another Ayanami!
Flash FROG
05-11-2003, 06:52 PM
Very nice foot so far. can't wait to see the rest of the leg and when you get onto modeling the body. Heh it does kinda look like a creature licking the ground or eating it, either one.
But I agree with FallenSwordsman, the back of the ankle part on the second picture should be a little more smooth, and you should make those back bumps bigger so that they fill up the front bumps better.
NICE JOB.:thumbsup:
sMileGraPhix
05-11-2003, 08:05 PM
TNX all for comments! :beer:
this are the wireframe, il you want look better details... :D
http://www.smilegraphix.it/temp/bubblegumcrisisWIP11.jpg
http://www.smilegraphix.it/temp/bubblegumcrisisWIP12.jpg
to be continue... :wavey:
Maya Ayanami
05-11-2003, 08:06 PM
sMileGraPhix:
Going really good. but I think that the breast plate things are supposed to be sharper as well as that thing that is right below her brests.
and did you go upon modeling those big jets on her sides and on her back. I tried twice and failed both times. it is pissing me off. its such a simple peice but is causeing major smoothing trouble.
FallenSwordsman & Flash FROG:
what do you guys mean by rounded off more. im confused:surprised
Flash FROG
05-11-2003, 08:15 PM
The back ankle part looks kinda flat it should be curved more and less ripply. That is what I mean.
Maya Ayanami
05-11-2003, 08:19 PM
I like it smilegraphix. your lowres mesh is sooo much less complicated than mine. and mine is kinda messy. ive got many more polys than you.
ive got 664 polys. thats includeing the enite foot peice in my bad renders above and im almost done with the thigh.
sMileGraPhix
05-11-2003, 08:43 PM
you can call me Smile ;)
maybe, back ankle part of my Priss is too rounded... true..
this is the last part that i like between all... i'll piece it at end of modelling stage i think...
some little details will get in mapping stages.
so... i'm thinking if change the colors of hardsuit or not...
i'm going to make all model white for the plates and black for internal parts of suit...
I started modelling for not clone exactly blueprint... so, at the end, perhaps i'll change little details or colors of my "fake priss" :D
what do you think about my choise? :p
koinu
05-11-2003, 11:00 PM
Looking good Maya, Slice56 had done that model and if you pull the tread or goto his site you'll see it in finished version without textures..
Maya Ayanami
05-12-2003, 04:22 AM
hey smile. if you dont mind me asking. when did you start doing this model.
wedge
05-12-2003, 07:22 AM
Maya Ayanami: don't you care that this guy completely stole your thread?
Maya Ayanami
05-12-2003, 07:30 AM
what do you mean. smile didnt steal my thread. we are shareing it. and its nice to have 2 people having there stuff in the same thread. it would be different if we were in the finished work area though but this is just the wip forum and doesnt really matter.
its plesant to have someone else here anyways(updateing their stuff i mean). and just as long as whoever is doing the same character I am all ok with it.
FallenSwordsman
05-12-2003, 07:40 AM
Looks great work from the both of you! I think the only problem is that people are now getting the models mixed up when they're commenting!
Maya, it is great that you have allowed Smile to come into your thread, some artists would go nuts about that, but I think this is working out well to be able to watch the growth of two models and to be able to compare and contrast them as they get built.
Smile, its great to see the wireframes as well - certainly a lot lower polygon than I would have done it and it still looks great...modifications to the original design are fine - you're the artist after all so you can do what you want with it:thumbsup:
Nice work guys
sMileGraPhix
05-12-2003, 08:29 AM
ops...
scuse me if my posts were wrong in this tread. i was simply thinking that my wip should be interesting for someone. i didn't mean to make problems to Maya or anyone, and i was thinking that new tread for another Priss' model could has been unfear... am i wrong? :shrug:
if the answer is yes... than... i will start a new tread posting my final "fake Priss" model... or as you want...
sorry again...
bye
FallenSwordsman
05-12-2003, 08:49 AM
Smile - I don't think anyone has been offended by you posting to this thread- certainly Maya doesn't seem bothered at all, in fact he seems to quite welcome it:wavey:
sMileGraPhix
05-12-2003, 08:56 AM
thanks FallenSwordsman! :beer:
so... se you soon for other progress to the model, or for progress of someone about Priss' hardsuit ;)
bye!
Maya Ayanami
05-12-2003, 07:26 PM
your welcome here smile. i dont mind. im not offended.
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