trask
02-08-2008, 02:19 PM
I need some help on finding a good way to color correct individual objects of a render in post-production.
My first attempt was to use the G-buffer info from the render in Combustion (4). I assigned an object a unique g-buffer channel, rendered, and saved out as an .rpf. Combustion, however, would not read the g-buffer info. The only way Combustion would see the g-buffer data is if I rendered out an animation sequence of .rpfs. Is there anyway to read g-buffer info from single images in Combustion?
The second solution I tried was to assign the g-buffers to the objects, and render out the 'render elements' object id and bring it into Photosohp. This method works, but its a pain to save out all the selections; not very efficient.
I'm aware of Cebas' .psd g-buffer exporter plugin, but I'd rather not spend more money if the same thing can be done with Combustion. So... the million dollar question: Can Combustion read the g-buffer data from a single image?
My first attempt was to use the G-buffer info from the render in Combustion (4). I assigned an object a unique g-buffer channel, rendered, and saved out as an .rpf. Combustion, however, would not read the g-buffer info. The only way Combustion would see the g-buffer data is if I rendered out an animation sequence of .rpfs. Is there anyway to read g-buffer info from single images in Combustion?
The second solution I tried was to assign the g-buffers to the objects, and render out the 'render elements' object id and bring it into Photosohp. This method works, but its a pain to save out all the selections; not very efficient.
I'm aware of Cebas' .psd g-buffer exporter plugin, but I'd rather not spend more money if the same thing can be done with Combustion. So... the million dollar question: Can Combustion read the g-buffer data from a single image?
