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View Full Version : normal Map seams at distance!


HJ-panorama
02-08-2008, 10:57 AM
hello

I have a strange problem with Normal Map created by Zbrush , rendered by mental ray ( maya 2008 ) ..

you know, it's o.k at close up distances but when you go further away ... the seams come up....

i did checked all the uv's , they'r fine, no problem with Zbrush's Zmapper...
i think there is something wrong with my setting i don't know what??

thank you very much

Ash-Man
02-14-2008, 12:48 PM
there is an issue with the new CCmesh in metnal ray

look in Zbrush centeral..I belive Scott has a MEL to fix it

achoury
02-15-2008, 01:14 PM
hello

I have a strange problem with Normal Map created by Zbrush , rendered by mental ray ( maya 2008 ) ..

you know, it's o.k at close up distances but when you go further away ... the seams come up....

i did checked all the uv's , they'r fine, no problem with Zbrush's Zmapper...
i think there is something wrong with my setting i don't know what??

thank you very much

hi
read this : http://forums.cgsociety.org/showthread.php?f=87&t=594804&page=2
hope this can help you
rachid

HJ-panorama
02-15-2008, 02:07 PM
yes, helps a lot


thankx

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