View Full Version : My first! Run Cycle (photoshop) crappy workflow
02-08-2008, 04:58 AM
This is my first animation of this sort, and it's proving to be very difficult. I don't think my workflow is very effective.
It's a basic 12 frame running cycle but it's taking me forever to do. I feel like i'm getting so nit-picky and that there's something I'm missing that could make this go faster/smoother and keep with the same look I'm going for.
Here he is.
Just barely shaded the pants.
I don't really know how to explain why I think I'm doing things wrong, but I just feel like something's wrong, but I am new to this so it's no surprise.
Animating in photoshop cs3, with a wacom, started with basic sketched on paper.
02-09-2008, 01:19 AM
Its not that bad for your first run cycle. I would say start simple. Just do line drawings of the main poses to start with. Look for the Contact positions, Up's, Down's, and the Passing position. You should be able to flip through those and get a pretty strong sense of how the animation is looking. I think what you're lacking most, as far as making it feel like a run, is the ups and downs. Once you get those in there, try extending the leading leg a bit more before it contacts the ground. Right now you're guy is running with bent knees. Just take a look at some videos of people running. A good place for reference is www.bbcmotiongallery.com (http://www.bbcmotiongallery.com) or www.gettyimages.com (http://www.gettyimages.com).
You can also do a search for Richard Williams, and the Animators Survival Kit. He's got a really extensive section on all kinds of walks, runs, skips, sneaks, and every other kind of human locamotion.
Well good luck. I hope that helps.
02-09-2008, 03:31 AM
that's awesome, thank you very much for your critique. i'll give richard williams a look up
02-09-2008, 09:02 AM
So I decided to go about this a whole different way.
I drew this last weeek and kind of got lost with proportions
But I really like it, and that's what made me want to do the running guy.
so I took it apart, cut it up and came out with this
now I just need to figure out how to rig it.
02-10-2008, 05:37 AM
I put my guy together (new shoes)
I still need to figure out looping, I did what I thought I should do, copied my first frames to the last frame and had it tween like that but it's still not smooth. And the background's frustrating, I have 2 elements of the background and they animate along the same amount of space in the same amount of frames but for some reason they end up apart from each other mid-animation.
And my rig messed up a couple parts, like the black line sticking out of his back and the one sticking down from his shoe.
The weirdness in his knees is easy enough to fix, just a knee colored area over it.
I did it in animation studio (previously moho?) I tried toon boom but it was giving me problems on the mac side, so I just booted into windows for anime studio
02-11-2008, 07:42 PM
I don't normally tell people they're doing it the "wrong" way, but in this case, I think you need to start from the beginning. Maybe try a bouncing ball or something to start learning the principles.
02-11-2008, 07:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.