erilaz
04-30-2003, 02:53 AM
We are trying to link two bipeds together under character studio 4.1.
This used to work under CS3.x, but now when we try to load a bip onto the linked biped, max crashes. If we try to save the .max file, it also crashes.
The basic scenario is we have a man on a horse. The man's biped root is linked to the horse's biped root to keep him in sync with the horse's movement while we animate him.
Any ideas why this wouldn't be working?
EDIT:
I should note that the file we are working on is originally from CS3.x. Two new CS4 bipeds do link okay.
This used to work under CS3.x, but now when we try to load a bip onto the linked biped, max crashes. If we try to save the .max file, it also crashes.
The basic scenario is we have a man on a horse. The man's biped root is linked to the horse's biped root to keep him in sync with the horse's movement while we animate him.
Any ideas why this wouldn't be working?
EDIT:
I should note that the file we are working on is originally from CS3.x. Two new CS4 bipeds do link okay.
