TrystanS
02-07-2008, 06:22 AM
Hey everyone,
New here and also somewhat new to 3d modeling and animation(been messing with it for the past few years while doing 3d level design for the video game mod 'Point of Existence 2' for battlefield 2(http://www.pointofexistence.com).
My first attempt at a 'real' car, the Lamborghini Gallardo. I wasn't expecting to do this but when I started a concept vehicle based on the Lamborghini's shape this eventually became my new goal.
I have noticed that my main problem is avoiding faces that have more than 4 vertices, as I am trying to minimize my total triangle count to make this vehicle as detailed as possible but at the same time as optimized as it possibly can be for video games. So far it is around 5,100 tri's
Also any suggetions/tips about smoothing groups would be appreciated, I'll try to browse these forums and search for more info on what I'm looking for, but I figured I would post my progress thus far to see what other members had to say about my work so far.
Any comments/questions/critiques welcome, thx!
-Trystan
Pics:
http://www.trystan.us/cg_talk_1.jpg
http://www.trystan.us/cg_talk_2.jpg
http://www.trystan.us/cg_talk_3.jpg
By the way the total of 5,500 tri' count will be used for the game "Battlefield 2" exterior view, once I have complete this exterior model I will then begin the inteior which is what the driver will see inside
New here and also somewhat new to 3d modeling and animation(been messing with it for the past few years while doing 3d level design for the video game mod 'Point of Existence 2' for battlefield 2(http://www.pointofexistence.com).
My first attempt at a 'real' car, the Lamborghini Gallardo. I wasn't expecting to do this but when I started a concept vehicle based on the Lamborghini's shape this eventually became my new goal.
I have noticed that my main problem is avoiding faces that have more than 4 vertices, as I am trying to minimize my total triangle count to make this vehicle as detailed as possible but at the same time as optimized as it possibly can be for video games. So far it is around 5,100 tri's
Also any suggetions/tips about smoothing groups would be appreciated, I'll try to browse these forums and search for more info on what I'm looking for, but I figured I would post my progress thus far to see what other members had to say about my work so far.
Any comments/questions/critiques welcome, thx!
-Trystan
Pics:
http://www.trystan.us/cg_talk_1.jpg
http://www.trystan.us/cg_talk_2.jpg
http://www.trystan.us/cg_talk_3.jpg
By the way the total of 5,500 tri' count will be used for the game "Battlefield 2" exterior view, once I have complete this exterior model I will then begin the inteior which is what the driver will see inside
