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MadS
04-16-2002, 11:36 PM
This is going to sound elementary, but how do you specify a specualrity map in the anisotropic material? I made a hair texture using transparency in the alpha of the Diffuse map, but I can't seem to find a spot to put in an alpha mask/specular map in this particular material type. Am I overlooking something? Or do i need to attach a special node to the material/texture?

Thanks!

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