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View Full Version : FumeFX - Assigning Controllers


Suzume
02-06-2008, 02:30 PM
I am currently having a hard time assigning a controller to the "Fuel Amount" property of a "Simple Source".
Adding keys to the controller track and changing their corresponding values does not seem to be reflected within the property field of the "Simple Source" object.
Only the maximum value of those keys is displayed.
Confirmed this when adding a third key between the two and raising it's value above the second one.

Doesn't FumeFX support this method of animating values?

Suzume
02-06-2008, 03:03 PM
forget it - figured it out on my own...
just use AutoKey to create an initial set of keys and the properties will have their controllers ... trying to assign controllers before this step manually will lead to the result described above. strange, but well... it is working now.

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02-06-2008, 03:03 PM
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