View Full Version : Hospital Fly Through Animation - LW
demo38 04-29-2003, 05:52 PM crazy homeless guy and myself work for the same firm. We have been working on a building fly-through for a client, we wrapped up the project a few days ago. I was hoping to get some feedback on both things you like, and disliked about the animation and rendering. The building is already designed, and under construction, so design comments do not really apply.
The client wanted to focus more on the interior than the exterior. The client wanted the animation for PR purposes, both to show expectant mothers, and potential doctors. The client will also adding a voice over to the animation.
The modeling was done in FormZ, and the Animation was done in Lightwave. The file is 12.5 megs, and encoded using Windows Media Format.
http://www.phase22.com/misc/stann/stann-500k.wmv
Anyway, later this week we are starting another one of a different hospital for the same client so comments are appreciated.
Here is an older still from the animation...
http://www.demo38.com/forumposts/still.jpg
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mushroomblue
04-29-2003, 11:42 PM
Great lighting. Lots of impressive details. How many people worked on this? How long did it take?
Nothing to crit. Just 2D people always scare me. The unblinking stares!
great work. :thumbsup:
comfortablydumb
04-30-2003, 12:30 AM
good job. I am always impressed with a good flythrough because camera skills arent really my forte'
damn that rocks... how long did that take to render?
kid tripod
04-30-2003, 09:14 AM
That's great. The modelling is simply brilliant. My computer would slap me if I tried rendering something like that.
My only crit would be some of the surfaces on the interior look a little off, but only a tiny bit. The lighting is brilliant though.
demo38
04-30-2003, 08:22 PM
Thanks for all the positive feedback!
The 2D people... LOL! They scare us too... It was by client request. We usually use soft grey, 3d, low poly, constant shaded people for scale, to get a little sillouette action going...
It was done by the 2 of us, and took about 6 weeks total time. The furniture and beds are all custom in that time frame...
Overall it took about 1,800 hours (computer time) to render on our network here...
Thanks again for the props!
johnnyMac
04-30-2003, 10:52 PM
ewe rock dude.
do you ever expect to go outside one day and start digging in the ground with a shovel only to realize that the ground is really just a polygonal sphere? an error message pops up in front of your face and says:
"cannot complete this boolean operation with the shovel tool. please subdivide your surface and try again."
:D :buttrock: :D
demo38
05-01-2003, 01:56 PM
johnnyMac - Every day man!
stephen2002
05-01-2003, 02:39 PM
It all looks good. The outside area and the premature area (the one with all of the enclosures) are the most impressive to me. Very well done.
Was this done with Radiosity? Some areas look it and some don't. 75 days CPU time to render, quite impressive.
demo38
05-02-2003, 05:19 PM
No, we had hoped to use Radiosity, but we ran out of time, so the lighting was all faked... Just points, cones, and distant lights.
Which areas did you think were Radiosity, and which not??? Just curious. Maybe next round, but I doubt it. Thanks though!
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