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View Full Version : Simcloth : non-fitting shirt


Martijn Wijmer
04-29-2003, 01:15 PM
Hope someone can help me on this one. I made this character and I want the way his shirt falls around his body be calculated by Simcloth, so i can set an initial pos. The problem is as soon as i hit START CALCULATION my character looks like he just let go of some gas, and his shirt bowls up out op proportions. :argh:(Like it's scaled) I checked this forum, and all i could find was to reset the Xform, which i did without any luck. If someone has any idea what I'm doing wrong, please let me know. Thanks in advance

Equinoxx
04-29-2003, 01:22 PM
two things, 1. read the sticky a the top of the forum. and please follow those guidelines when posting.

two, the problem with simcloth, i dunno really, never really used it, but could it be that your detection are is way of ?? or the space between simcloth and deflector object is to high set in the simcloth settings ?/

Martijn Wijmer
04-29-2003, 01:46 PM
Equinoxx, 1. sorry for the wrong threadname. Sometimes I forget the "houserules" because i'm too fixated with my problem. Sorry about that.

2. The problem was indeed the deflect distance. bedankt voor de hulp.

Equinoxx
04-29-2003, 01:53 PM
no problem

just keep the rules in mind next time so we can keep this forum crisp and clean ;)

gaggle
04-29-2003, 04:43 PM
Baby Jesus loves a clean forum.

There's this setting in SimCloth I just wanted to mention, called.. uh.. Scale X, Y, and Z? Somewhere in the SimCloth rollout..

Anyway, I belive it can be very useful when dealing with cloth, since you can make the cloth-piece shrink by a defined procentage, ie. you can make the cloth sort of loose-fitting and just roughly sitting in place, then let it shrink down and do the Initial Pos. thing.

I've never tried it (well once, by accident, but a shrinking cape didn't seem fitting at the time :)), I'm just going by what it says in the help file.

Just thought you might wanted to play with that setting if you're not already.

MDB101
04-30-2003, 04:31 AM
No nO you guys! geeez!

Now the T-Shirt is modelled

check in if there aren't any doubled vertices, so select the new Editable Mesh, go to Sub-Object Vertex and select them all, and do a weld with range 0.1.

Dynamics params :

set the Air resistance to 1 and the Gravity to 0.05.
Integrity params :

Set Num Steps to 25
Set Tightness to 0.3
Now we will make it scale to fit better :

We do not want it to scale too much on the Z axis and X axis, so in the Bonds Scale, Affect Z, we put it in 0.5 and for Affect X also we put in 0.5. Turn on the Animate Button , go to frame 15 and set Bonds Scale to 0.5, turn Off Animate.
Now turn Self-Deflect on.
Set the Deflect Distance to 1.0 for the cloth and the deflectors.


Start Calculation

Martijn Wijmer
05-01-2003, 07:45 AM
Gaggle and Mad Dog Bomber, thanx for the extra advise, but Equinoxx tackled it in his reply. Deflect Distance was way to high.

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