View Full Version : Region of Interest but keeping Aspect Ratio
pixelpimp 02-02-2008, 08:00 PM I have a 2k render from C4D 2048x1556 and i have an area that i want to rendered. So i want to do what After Effects does buy just defining an area to render but also keeping the aspect ratio of the frame. Is there a hack or work around? I am trying to save render time buy only rendering out this area and patching it over the original area! I know it is dirty but, it is saturday and I am at work!
http://farm3.static.flickr.com/2355/2236840795_8b5c1c4707_o.png
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tcastudios
02-02-2008, 08:24 PM
You can use the TileCamera (Should be in the MaxonFolder of your ContentBrowser).
Scrub to the frame where the TileCamera is covering your area. Divide your render-
output by the amounts of "tiles per axis".
Turn off the TileCamera expression and make the Tile Camera a child of your original
camera (if it is animated). Render using the TileCamera.
Or, place a matte plane in front of your Camera with a proportional hole in it to reveal you
area.
Cheers
Lennart
LucentDreams
02-02-2008, 08:29 PM
make a plane with 1x1 sements
Child the plane to you camera
Make sure it covers your whole scene
make it editable
select the polygon and do a single inner extrude
delete the inner polygon
tweak the four edges to surround the area you need to rerender
add a compositing tag to plane this way it won't be included in the alpha.
render away
Cartesius
02-02-2008, 08:53 PM
make a plane with 1x1 sements
Child the plane to you camera
Make sure it covers your whole scene
make it editable
select the polygon and do a single inner extrude
delete the inner polygon
tweak the four edges to surround the area you need to rerender
add a compositing tag to plane this way it won't be included in the alpha.
render away
Kai's steps are actually all combined into a neat little XPresso you can download from my site:
http://www.cartesiuscreations.com/tutorials/render_tut/render_region.shtml
Just merge/load the scene into your own, double-click on the XPresso-tag and add your render Camera to the Render Region box and you're ready to go. I use it this all the time (and I mean all the time!).
/Anders
georgedrakakis
02-02-2008, 08:58 PM
hi pixelpimp,
carteciuscreations did a wonderfull job:
render_region (http://www.cartesiuscreations.com/tutorials/render_tut/render_region.shtml)
scroll to the end for the xpresso setup
cheers,
george
edit: now i have the chance to personally thank Cartecious for this awesome xpresso,
colorize text and adding links takes time :)
Cartesius
02-03-2008, 07:08 AM
edit: now i have the chance to personally thank Cartecious for this awesome xpresso,
colorize text and adding links takes time :)
You're welcome, but the real credit should go to Andy Warwick as he was the one doing the actual XPresso, I only had the idea and the concept :)
/Anders
wesware
02-03-2008, 08:05 PM
To expand on Kai's (Lucentdreams) process of a childed 1x1 plane... instead of an inner extrude you can set the knife tool to "hole" and cut a mask of the shape to be rendered.
pixelpimp
02-03-2008, 08:18 PM
Amesome!!! Thanks a Million!!!
vid2k2
02-03-2008, 08:25 PM
After a 50 plus hour render, the client decided to add more stuff.
This "plane crop" technique works great for these types of re-renders
and cut the render time down to 8.5 for tht area. I just delete the polys
rather than extrude.
LOL, after this was done, the client decided to add even more stuff and
resulted in a whole new render ................... yup, another 50 hours.
The good part is that I had a chance to tweak stuff.
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