lehthanis
02-01-2008, 03:43 AM
Hi all, me again...the exporter guy...almost done with this thing really...
I'm using Bobo's suggested selected object loop, and one thing that has always plagued me with x-plane versus max is the difference in unit scale and axis orientation.
If i use Max's units and axis orientation, my objects come out too large and in the wrong direction...so what I need to do is scale the object down to 2.54% of its original size using world 0,0,0 as the pivot, and then rotate -90 on the X axis using world 0,0,0 as the pivot...
The catch is...I would like for this to be non-destructive...When the export is done, the model is the same as before the scale and rotate...Since I'm grabbing the objects and turning them into a tmesh, can I perform the scale and rotate on the tmesh object in memory before grabbing the coordinates and stuff?
I'm using Bobo's suggested selected object loop, and one thing that has always plagued me with x-plane versus max is the difference in unit scale and axis orientation.
If i use Max's units and axis orientation, my objects come out too large and in the wrong direction...so what I need to do is scale the object down to 2.54% of its original size using world 0,0,0 as the pivot, and then rotate -90 on the X axis using world 0,0,0 as the pivot...
The catch is...I would like for this to be non-destructive...When the export is done, the model is the same as before the scale and rotate...Since I'm grabbing the objects and turning them into a tmesh, can I perform the scale and rotate on the tmesh object in memory before grabbing the coordinates and stuff?
