PDA

View Full Version : +::| low-poly environment: Containment Room |::+


seandinwiddie
01-31-2008, 08:11 PM
This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit.

Critque is welcome!

Cheers,
Sean

veedo
01-31-2008, 09:23 PM
wow, it looks really good for the specifications
64X64... is this a DS/handheld engine?

seandinwiddie
01-31-2008, 09:40 PM
Hey Zander,

I pretty sure that it is for the DS, based on the specifications- though that wasn't specified for the test.

kobi
02-01-2008, 04:43 PM
Looks familiar!!;) I like the geometry I would add more detail to the stairs and lightin up the fluid/Gas in the tubes try exadurating the lights a bit. Good stuff Good luck!!!

seandinwiddie
02-01-2008, 05:10 PM
Hey Brett, Thanks for the feedback!

CGTalk Moderation
02-01-2008, 05:10 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.