hus2005
01-31-2008, 05:27 PM
hey, i modeled a comlex musclular character, i skinned the shoulder as good as i could but there is still distortions in the mesh, when i raise the shoulder or move it back and forward .
then i tried to use skin morph but because the shoulder has xyz rotations there is distortions in the mesh.what is the solution, maybe i could use maxscript or something?!!
and i found a guy who found a solution in blender but i dont understand blender,maybe somebody here could understand it an apply it in 3dsmax ,
here is the tutorial :
http://kokcito.tk/tut/shoulders.html
then i tried to use skin morph but because the shoulder has xyz rotations there is distortions in the mesh.what is the solution, maybe i could use maxscript or something?!!
and i found a guy who found a solution in blender but i dont understand blender,maybe somebody here could understand it an apply it in 3dsmax ,
here is the tutorial :
http://kokcito.tk/tut/shoulders.html
