PDA

View Full Version : Materials: Can I UVW map a spec. map to a surface, while tiling the other maps?


Eudaimic
04-29-2003, 12:18 AM
Hi,

Sorry about the long subject, didn't know how else to describe it.

Basically what I want to do is for the floortiles on the image attached to this post, the specular map should be a large map that covers the entire plane, and all other maps should tile like they do on that render.

Reason is obviously that the light reflecting off of the specular map creates an easily recognizable tile effect that I would like to avoid. (Without having to do excessive Photoshopping).

Eudaimic
04-29-2003, 12:20 AM
Hmmm, the file didn't attach. I'm trying again.

Ls3D
04-29-2003, 12:34 AM
YES!

That is what map channels are for...

Let us know if you need clarification.

-Shea
www.Ls3D.com

:airguitar

Eudaimic
04-29-2003, 12:48 AM
One wonders wher my head is sometimes.

CGTalk Moderation
01-15-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.