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View Full Version : long time no post -new- wip (girrl)


maxaddict
04-29-2003, 12:04 AM
goth girl wip

just lookin for feed back, still optimizing her and detailing

- one poly + one poly 2600

nofxsapunk
04-29-2003, 12:11 AM
looking pretty good, i like the way she looks, i only question is that is she susposed to have knee pads on?:rolleyes:

hanzo
04-29-2003, 12:18 AM
I think you should widen her hips some, and though away the knee pads! :surprised but yeah it's a cool model.

AR Atlas
04-29-2003, 01:59 AM
I agree with everything said above, plus I think her legs might be just a teensy bit long for the length of her torso. Other than that, I like this model a lot.

I like the white eyes, by the way, although I don't know if you're going to keep them that way. It makes the model a little bit menacing as well as being a tasty treat, which is an interesting combination.

maxaddict
04-29-2003, 04:47 AM
droped the knee pads, and widen the hips, shorten the legs a little bit, and un hid the guns on the belt. still ned to make the holster smaller and more cut awy to show the booty off
let me know how she comin along or any ideas of your own on this


cant wait to build the bad guys!

AR Atlas
04-29-2003, 05:25 AM
Nice improvements. She's mega-hot now. :eek: What game's she for?

By the way, I totally see the appeal of a new and exciting holster design, but wearing your gats on your ass will significantly slow you down when drawing your weapons, will allow your enemies to shoot you in the back with your own guns, and will prevent you from sitting. Depending on the type of game this is, of course, these details might not be important.

On the other hand, if you have another character who wears a trench coat, this holster will allow them to conceal their weapons.

hanzo
04-29-2003, 07:30 AM
maxaddict that looks better :thumbsup: dude AR Atlas has a point about the holsters, but hey I like up that adds to the char

just think she's so great with those gats that she's not even going to worry about somebody snatchen'm.. but again atlas is right and somebody thats playing the game might think so to.

Dhin
04-29-2003, 10:21 AM
I donno' my problem with the holsters is they cover up a prefectly nice a$$. :D Sorry. Very nice model, looks great.

maxaddict
04-29-2003, 12:13 PM
the other idea for the guns as to put the belt on loose around her hip like blue mary from the snk series
this way if she leans back the gun roll to the back if she lean forword thy swing around to he front and if there on one hip or he other she toss her hip lunching the guns in the air to grab them might try that whan i get home from work today will post that pic tonight for you guys
as for he coat i am still toying with a cloke idea for her havens found any super sexy reference shot for clokes yet butim still looking

illOgic
04-29-2003, 03:28 PM
its cool, i like the style.

dur23
04-29-2003, 04:02 PM
Very neat proportions on this one. I really like the length of the legs. It seems very exagerrated. Which in my opinion is sweet as hell. Now get skinnin!!

hanzo
04-29-2003, 06:53 PM
maxaddict: ghost! I hear ya man :thumbsup:

KazuyaMochu
04-29-2003, 10:50 PM
I kind of find the hands a bit big and the arms a little long.

the legs I though better before. they where more elegant.

the holster over the but are original, but you may shot your own leg if pulling the gun out without being carefull... but hey... this is computer world, right? but they shuld move... leave the but uncovered. plus you would get problems when stiking agains a wall or sitting down.

the bluemary belt is cool, but she looks kind of an action girl. and it would be hard to animate the running. special agents tend to have everu thing very close to the skin.

the pants could use some stretching in the bottom, where they meet the foot. maybe kind of falling over the shoe.

maybe you could put some stuff on the head, or maybe some shades...
something pullin the hair back...or a hair band

I don't know, just brainstorming.

other than that, I really like the model.

Kazuya Mochu

maxaddict
09-05-2003, 08:45 PM
any questions or comments welcome


ps the werewolf acualy tranforms from a human state

FLOw
09-05-2003, 09:17 PM
heh, maybe its because she is next to the wolf..but she better in a way in the last pix.. :) still very nice! :)

FatAssasin
09-05-2003, 10:47 PM
She's a cutie. I like how you modeled the muscles into the arm. In some of the previous pics her forearm almost looks like it's drooping down at the wrist, like the bones have a slight curve around there.

SammyB
09-07-2003, 02:13 PM
She looks sweet as now! However the wolf, well, lets just say it look less menacing then the girl...:surprised

Prs-Phil
09-07-2003, 02:58 PM
Very nice.
I like the "comicstyle" proportions and the good use of geometry.
No crits from me :) (Doesnt happen often ;) )

R3Koil
09-07-2003, 05:38 PM
I think just about all issues are covered so I'll just add that I think it's a great model and worth seeing through to completion.

Kid-Mesh
09-07-2003, 07:52 PM
Very cool so far dude, Id love to see it rigged and posed when its done.

Kryptochan
09-08-2003, 10:53 AM
Nice man! whats the polycount on your characters?

maxaddict
09-08-2003, 09:02 PM
coments please

artbywaqas
09-08-2003, 10:05 PM
You know I like her colors more in the shaded previews you first had up. Too many redheads in black running around in the video game & comic world lol

As far as her proportions go? I find it really funny when people nit-pick on that.. I guess we all have our own preferences lol
Plus even in real life you have all shapes and sizes.

I liked her proportions the way they were in the first image you posted.

how many polys is she alone? & with the guns etc?


Waqas

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