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View Full Version : Maintaining Symmetry while editing UVs


Kokosing
01-31-2008, 12:16 PM
Is there a command to mirror changes to one side of UV mesh to the other? I just want to tweak the UV vertices on one side of my face model and have the other side follow. Is this possible?

Thanks,

W

bluearms
01-31-2008, 01:13 PM
Is there a command to mirror changes to one side of UV mesh to the other? I just want to tweak the UV vertices on one side of my face model and have the other side follow. Is this possible?

Thanks,

W

I have used uvtoobject and mirror point position plugins. Edit than update the uvw and copy the uvw tag to original mesh.

AdamT
01-31-2008, 01:39 PM
Is there a command to mirror changes to one side of UV mesh to the other? I just want to tweak the UV vertices on one side of my face model and have the other side follow. Is this possible?

Thanks,

W
No, there's no active symmetry tool. What you can do is mirror one side, make changes to both at once, and then mirror back when you're done.

Kokosing
01-31-2008, 01:53 PM
Thanks, Adam. That makes sense.

W

Keith Young
02-01-2008, 11:19 AM
[*Shameless plug below]

My Undertow plugin (http://skinprops.com/undertow.php) helps automate this process to some extent. It adds multiple commands/tools (more than a dozen) to help with many UV-mapping tasks, which you can see in the documentation (http://skinprops.com/undertow/index.htm). There's a free trial version in my download area (http://skinprops.com/download.php) (some functionality is disabled).

Here's some additional info on the UV Symmetry (http://skinprops.com/ext/forum/forum_viewtopic.php?73) command.

Cheers,

Keith

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