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lechoo
01-31-2008, 08:56 AM
Hi,
I want to write plugin which will create hair (hair primitives) for mental ray rendering. Hair data will be loaded from external file. I have no idea how to use all mr api calls inside 3ds max plugin, for example mi_api_hair_begin. This is probably done somehow through imrAdvancedTranslation or imrTranslation classes. Any of you guys have seen some tutorials or examples for this? I didn't find anything useful on google.

ypuech
01-31-2008, 08:59 AM
Hi,

I think you can contact David Lanier (he knows 3ds Max and mental ray development very well) on his forum:
http://dl3d.free.fr/phpBB2/viewforum.php?f=10

Regards,

lechoo
01-31-2008, 07:35 PM
Thank's, I'll do that.

thorsten hartmann
01-31-2008, 07:48 PM
hi,

go to lamrug, i hope it is useful for you: http://www.lamrug.org/resources/hairtips.html

ypuech
01-31-2008, 09:03 PM
go to lamrug, i hope it is useful for you: http://www.lamrug.org/resources/hairtips.html
Yes, lamrug is useful too. There's also the forum at http://forum.lamrug.org/.

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