View Full Version : Texture/light/render - Character - Luigi
luigi 04-16-2002, 01:05 PM I could not make last month challenge because I had to do a lot of boring work.
I have decided to remodelling(more details) and texture my Pa challengue Character.
http://www.pigmalion-haw.com/luigi/final.jpg
a lot modeling and texture work for arrive to the others challenge threads level.
nothing more to say that:
time to start hardwork and have funny.
:wip:
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HI!!!!at last u join the club! Nice to see u in action!seeya!:thumbsup:
luigi
05-06-2002, 05:19 PM
a lot of time without no posting ,but problems...........bla,bla,bla
No excuses.
this images are of the special knapsack all suggestions are wellcome.
only textures no lights yet.
http://www.pigmalion-haw.com/luigi/mochila01.jpg
http://www.pigmalion-haw.com/luigi/mochila02.jpg
in the second image the diference is that he glass is refractive and not.
what do you prefer?
I promise i will be back in a few days with images of the textured head.
:wip:
luigi
05-06-2002, 07:06 PM
a Image ofthe head untextured
it´s in progress now
:wip:
Gilgamesh
05-06-2002, 08:47 PM
great hair
ZrO-1
05-06-2002, 10:39 PM
man oh man, I'm glad I didn't have to model that hair...great model. It already looks fantastic. I really like your textures on the backpack piece except for the main light's glass lens...not crazy about that diamond-plate bump on it. I prefer that tube piece with the refractions, though they might be a little too strong, unless it's all filled with water.
:eek: WOW!!!!:thumbsup: Ur roboteye is great!!!Very good colorsI love it!!!!:bounce:
luigi
05-07-2002, 11:40 AM
thanks everbody.
Gilgamesh and ZrO-1 the hair wash made using frehand script of fread moreau.
I modeled tree or four diferents little pieces of hair and later paint with the script the head.
Is a very good script.
:cool: :cool: :cool:
Oz : always be good have godd critique for you.
I,m making changes in body mesh i wiil post it soon.
ZrO-1:
your two another comments are great .thanks a lot for that.
and thinking to change the displacement map for a radial look.
like a hipnotic combination of circles.
Im thinking two put more details in the cristal of the tube .....
leigh
05-07-2002, 01:00 PM
Hey Luigi, cool model :thumbsup:
I think the metal still needs quite a bit of work - it's very ummm dull? Add some spec!!! It's too flat looking ;)
And for the refraction - the refraction amount for glass is 1.5, and the amount for water is 1.333. Check out Refraction Index (http://www.is.kiruna.se/~cjo/d2i/REFRACTION.INDEX3.html) for other amounts. And if that is water - make it transparent! :)
I agree with ZrO-1 that the treadplate bump map on the glass doesn't look too great... Maybe try making your own one??
UPDATE!! UPDATE!!
luigi
05-07-2002, 03:37 PM
thanks leigh for the coments of my model.
I known ,I known a lot of work to do in textures and shaders ,the only solution is spent time and drink a lot of coffee for be zombie.
the refelection index is well , I know the parametres.
hope to finish and out an update for tomorrow , I have to do it the night because in the day a work in multimedia web cd interactive 3d companie.
see you soon
luigi
05-08-2002, 09:11 AM
I have a little update.
glass displacament map changed , metal changed and a little probe of max lighting.
http://www.pigmalion-haw.com/luigi/mochila03.jpg
:wip:
luigi
05-08-2002, 09:18 AM
and the progresion of the face
I´m in begining all suggestions are wellcome.
hair is only a probe.
glasses and mask not started yet.
http://www.pigmalion-haw.com/luigi/cabeza.jpg
http://www.pigmalion-haw.com/luigi/cabeza2.jpg
:argh: i think coffee and :wip: are going to be a goods friend of me since the finish of the challengue.
Adam Klein
05-10-2002, 10:44 PM
The light is REALLY lookin cool:buttrock:
for the head, the shape of eye is off a bit, seems to wide to the outside, well he has goggles but it needs a lil' somethin though.
I like the new glass displacement map, cool lense, how many poly??
keep it uP!
Adam
luigi
05-11-2002, 10:48 AM
thanks adam but light is only a littel profe.
I prefer texture and rinning before lighting.
I have resolve the geometry eyes problem (I think)
hear you have the head finally textured changes in irish texture....... :wip:
luigi
05-13-2002, 01:12 PM
http://www.pigmalion-haw.com/luigi/body.jpg
the body is near to be finished.
the need a little changes and make hand texture and materials.
My last file is crasing giving me error when a render in max or brazil.why always we have problem when we havent time?
:surprised :surprised
This render was done with scaline render.
A lot of thanks to the mods .the challenge now have more time.
Time needed for me for texture the weapon , rigging and lighting.
time to :wip: and drink more coffee
Gilgamesh
05-13-2002, 03:14 PM
Looks great, dude.
luigi
05-14-2002, 09:00 AM
thanks to every body
:beer:
one thousand visit and 4 star.
Is to much for me because seeing other challenges the are a lot of more great challengers than me.
I finally resolve the eyes problem , I needed to saw a anatomical facial book to now what was wrong.
Tomorow I will post and update with the pose of the character(actually rigging it).
thinking to do the final render with brazil but now brazil have a limitation in image size for the actually beta.I decide what to do today.
luigi
05-15-2002, 02:09 PM
renders done with scaline render because brazil crashes with this scene.after showing more than 14 error messages I have decided to imitate glogal ilumination with max stardard render .
Bugs in the deformation and need to change some material and reduce ilumination in subexposure zones image.
Please give me your opinion that what camera position you prefer 1 or 2?
What do you think of the character pose?
http://www.pigmalion-haw.com/luigi/POSE1.jpg
http://www.pigmalion-haw.com/luigi/POSE2.jpg
luigi
05-17-2002, 12:32 PM
http://www.pigmalion-haw.com/luigi/renderdef.jpg
final image , dont have time to finish it properly , I think I will spend time in finishing it and will post it in critique forum.
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