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luigi
04-16-2002, 01:05 PM
I could not make last month challenge because I had to do a lot of boring work.

I have decided to remodelling(more details) and texture my Pa challengue Character.

http://www.pigmalion-haw.com/luigi/final.jpg

a lot modeling and texture work for arrive to the others challenge threads level.

nothing more to say that:

time to start hardwork and have funny.


:wip:

OZ
04-17-2002, 05:20 AM
HI!!!!at last u join the club! Nice to see u in action!seeya!:thumbsup:

luigi
05-06-2002, 05:19 PM
a lot of time without no posting ,but problems...........bla,bla,bla

No excuses.


this images are of the special knapsack all suggestions are wellcome.

only textures no lights yet.

http://www.pigmalion-haw.com/luigi/mochila01.jpg

http://www.pigmalion-haw.com/luigi/mochila02.jpg

in the second image the diference is that he glass is refractive and not.

what do you prefer?

I promise i will be back in a few days with images of the textured head.





:wip:

luigi
05-06-2002, 07:06 PM
a Image ofthe head untextured

it´s in progress now

:wip:

Gilgamesh
05-06-2002, 08:47 PM
great hair

ZrO-1
05-06-2002, 10:39 PM
man oh man, I'm glad I didn't have to model that hair...great model. It already looks fantastic. I really like your textures on the backpack piece except for the main light's glass lens...not crazy about that diamond-plate bump on it. I prefer that tube piece with the refractions, though they might be a little too strong, unless it's all filled with water.

OZ
05-07-2002, 12:05 AM
:eek: WOW!!!!:thumbsup: Ur roboteye is great!!!Very good colorsI love it!!!!:bounce:

luigi
05-07-2002, 11:40 AM
thanks everbody.

Gilgamesh and ZrO-1 the hair wash made using frehand script of fread moreau.

I modeled tree or four diferents little pieces of hair and later paint with the script the head.

Is a very good script.

:cool: :cool: :cool:

Oz : always be good have godd critique for you.

I,m making changes in body mesh i wiil post it soon.

ZrO-1:

your two another comments are great .thanks a lot for that.

and thinking to change the displacement map for a radial look.

like a hipnotic combination of circles.
Im thinking two put more details in the cristal of the tube .....

leigh
05-07-2002, 01:00 PM
Hey Luigi, cool model :thumbsup:
I think the metal still needs quite a bit of work - it's very ummm dull? Add some spec!!! It's too flat looking ;)
And for the refraction - the refraction amount for glass is 1.5, and the amount for water is 1.333. Check out Refraction Index (http://www.is.kiruna.se/~cjo/d2i/REFRACTION.INDEX3.html) for other amounts. And if that is water - make it transparent! :)
I agree with ZrO-1 that the treadplate bump map on the glass doesn't look too great... Maybe try making your own one??

UPDATE!! UPDATE!!

luigi
05-07-2002, 03:37 PM
thanks leigh for the coments of my model.

I known ,I known a lot of work to do in textures and shaders ,the only solution is spent time and drink a lot of coffee for be zombie.

the refelection index is well , I know the parametres.

hope to finish and out an update for tomorrow , I have to do it the night because in the day a work in multimedia web cd interactive 3d companie.

see you soon

luigi
05-08-2002, 09:11 AM
I have a little update.

glass displacament map changed , metal changed and a little probe of max lighting.


http://www.pigmalion-haw.com/luigi/mochila03.jpg

:wip:

luigi
05-08-2002, 09:18 AM
and the progresion of the face

I´m in begining all suggestions are wellcome.

hair is only a probe.
glasses and mask not started yet.

http://www.pigmalion-haw.com/luigi/cabeza.jpg

http://www.pigmalion-haw.com/luigi/cabeza2.jpg


:argh: i think coffee and :wip: are going to be a goods friend of me since the finish of the challengue.

Adam Klein
05-10-2002, 10:44 PM
The light is REALLY lookin cool:buttrock:

for the head, the shape of eye is off a bit, seems to wide to the outside, well he has goggles but it needs a lil' somethin though.

I like the new glass displacement map, cool lense, how many poly??

keep it uP!
Adam

luigi
05-11-2002, 10:48 AM
thanks adam but light is only a littel profe.

I prefer texture and rinning before lighting.

I have resolve the geometry eyes problem (I think)

hear you have the head finally textured changes in irish texture....... :wip:

luigi
05-13-2002, 01:12 PM
http://www.pigmalion-haw.com/luigi/body.jpg

the body is near to be finished.
the need a little changes and make hand texture and materials.


My last file is crasing giving me error when a render in max or brazil.why always we have problem when we havent time?

:surprised :surprised

This render was done with scaline render.

A lot of thanks to the mods .the challenge now have more time.



Time needed for me for texture the weapon , rigging and lighting.


time to :wip: and drink more coffee

Gilgamesh
05-13-2002, 03:14 PM
Looks great, dude.

luigi
05-14-2002, 09:00 AM
thanks to every body

:beer:

one thousand visit and 4 star.

Is to much for me because seeing other challenges the are a lot of more great challengers than me.

I finally resolve the eyes problem , I needed to saw a anatomical facial book to now what was wrong.

Tomorow I will post and update with the pose of the character(actually rigging it).

thinking to do the final render with brazil but now brazil have a limitation in image size for the actually beta.I decide what to do today.

luigi
05-15-2002, 02:09 PM
renders done with scaline render because brazil crashes with this scene.after showing more than 14 error messages I have decided to imitate glogal ilumination with max stardard render .

Bugs in the deformation and need to change some material and reduce ilumination in subexposure zones image.

Please give me your opinion that what camera position you prefer 1 or 2?

What do you think of the character pose?

http://www.pigmalion-haw.com/luigi/POSE1.jpg

http://www.pigmalion-haw.com/luigi/POSE2.jpg

luigi
05-17-2002, 12:32 PM
http://www.pigmalion-haw.com/luigi/renderdef.jpg


final image , dont have time to finish it properly , I think I will spend time in finishing it and will post it in critique forum.

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