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Klark
04-28-2003, 09:31 PM
I´ve been working, in Maya, with a little animation of a golfball landing on the green, and then with the help of backspinn goes in the hole.

My problem is texturing the golfball. I have no clue what the bumpmap shoul look like, the labels and material attributes seem fine after some tweaking. But the surface is still to smooth when rendered.

Can anyone help a newbie out?

EricChadwick
04-29-2003, 01:45 PM
How about creating a series of radial gradients for a tilable bump map? Should be pretty easy.

leigh
04-30-2003, 12:54 AM
Yeah the tricky thing about texturing spherical objects is the distortion that occurs around the poles. It can be difficult, especially with a tiled texture, to compensate for that distortion.

If I were you, I'd try and use a procedural for it. Im sure that Maya must have some kind of radial array procedural for this kind of thing :)

EricChadwick
04-30-2003, 01:10 AM
Yeah, true.

Here's one about modeling in the divots, using 3ds max. Might be applicable to Maya.
http://www.grafx.dk/pages/tutorial/golf-tut.htm

DaForce
05-01-2003, 06:41 AM
yeah, just model to dimples, and give it a shiny material, and for the logos and stickers just use a cylidrical mapping.

Using a bump for the dimples would not work so well if it was spinning fast, i think it would look weird

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