View Full Version : Photorealism : kitchen
alexbox 04-28-2003, 06:40 PM http://hem.passagen.se/alexbox.design/image.jpg
First of all will I say that I´m sory for my bad English.
I hope you all will like this image that I have made in Cinema 4D XL R7.
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alexbox
04-28-2003, 06:42 PM
If the image above dont work use this link
http://hem.passagen.se/alexbox.design/image.jpg
alexbox
04-28-2003, 06:58 PM
http://kwadra.no-ip.org/image.jpg
alexbox
04-28-2003, 06:59 PM
http://kwadra.no-ip.org/image.jpg
koke.trees
04-28-2003, 07:03 PM
nice.
One thing i would say, (I'm no expert) but the first thing that hit me was there was a little bit too much grain perhaps (or is it just a low bit image.?.)...
I wish my kitchen was as nice as that....
nice clean modelling too.
alexbox
04-28-2003, 07:08 PM
Thanks....
And it is a low bit image :-)
Yo RoBoT
04-28-2003, 07:18 PM
well...koke.trees.... i thought the same... too grain for me.
everything the rest it's good.:thumbsup:
VagrantImpulse
04-28-2003, 07:30 PM
Alright, now I'm pretty new to this stuff and my newbie remarks probably cant count, but these photorealism pictures all look too clean. If it were really photorealistic it'd have all the things that would be there, rather than a few stools, and island and a counter. I'm not ragging on yours specifically, just wondering if I missed something
Anyways, good job :thumbsup:
alexbox
04-28-2003, 08:28 PM
http://kwadra.no-ip.org/alexbox/image1.jpg
Yo RoBoT
04-28-2003, 08:51 PM
yeah, now look's better. perhaps it would be good to have the two pictures to compare them.
:thumbsup:
alexbox
04-28-2003, 09:41 PM
http://kwadra.no-ip.org/alexbox/image2.jpg
stephen2002
04-28-2003, 09:45 PM
gaaa, get rid of the lens flare!
There needs to be more "things" scattered about to call it photoreal. The material on the ground could also be improved, tile or something similar would make it more belivable. The objects themselves also seem too simple.
alexbox
04-29-2003, 07:10 AM
ok
WhiteRabbitObj
04-29-2003, 07:24 AM
Overall it's coming together but your edges are too sharp on the models. It looks like, say, for the counter top, you just used a box, and that makes the edges unnaturally sharp. You should go in and bevel the edges of pretty much every object, shouldn't take too long.
alexbox
04-29-2003, 03:40 PM
ok, thanks.
4 low
04-29-2003, 03:50 PM
yeah definitely lose the lense flare. And since the primary light source is from the window, adjust the shadows accordingly.
Someone else mentioned the simplicity of the objects, and they are right. Maybe add some contours to those bar stools, so they don't look like simple cylinders put together.
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